My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Executioner Cannon Cart P.E.K.K.A Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Cannon Cart Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Cannon Cart P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Cannon Cart
Giant Snowball
Zap
Prince Cannon Cart
Barbarian Barrel
Knight Wizard Executioner Cannon Cart
The Log
Prince Cannon Cart
Earthquake
Arrows
Royal Delivery
Knight Wizard Prince Executioner Cannon Cart P.E.K.K.A
Fireball
Wizard Executioner Cannon Cart
Poison
Wizard Executioner
Lightning
Knight Wizard Prince Executioner Cannon Cart
Rocket
Wizard Prince Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Golden Knight Wizard Prince Executioner Cannon Cart P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Knight Golden Knight Wizard Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Wizard Prince Cannon Cart
Wizard
Knight Prince P.E.K.K.A Mega Knight
Prince
Mega Knight Knight Wizard
Executioner
Knight P.E.K.K.A Mega Knight
Cannon Cart
Knight Golden Knight
P.E.K.K.A
Wizard Executioner
Mega Knight
Prince Wizard Executioner
Golden Knight
Cannon Cart

Defense Synergies 1 10

Knight
Executioner Wizard Cannon Cart
Wizard
Knight Prince Cannon Cart P.E.K.K.A Mega Knight Golden Knight
Prince
Wizard Executioner
Executioner
Knight Prince Cannon Cart Mega Knight
Cannon Cart
Knight Wizard Executioner
P.E.K.K.A
Wizard
Mega Knight
Wizard Executioner
Golden Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Wizard Executioner Golden Knight
P.E.K.K.A Knight Prince Executioner Cannon Cart Mega Knight
Prince P.E.K.K.A Mega Knight Knight Executioner Cannon Cart
Prince P.E.K.K.A Knight Cannon Cart Mega Knight
Prince P.E.K.K.A Mega Knight
Executioner Cannon Cart Mega Knight
Wizard Executioner
Cannon Cart P.E.K.K.A Mega Knight Golden Knight
P.E.K.K.A Prince
Knight Prince Cannon Cart Mega Knight
Executioner Knight Wizard Cannon Cart Mega Knight
Executioner Wizard
Prince P.E.K.K.A Mega Knight Knight Wizard Cannon Cart
Wizard Executioner Mega Knight Prince Cannon Cart P.E.K.K.A Golden Knight
P.E.K.K.A Knight Prince Cannon Cart Mega Knight
Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Prince Executioner Cannon Cart P.E.K.K.A
Mega Knight Knight Wizard Prince Executioner Cannon Cart Golden Knight
Wizard Executioner Knight Cannon Cart Mega Knight
P.E.K.K.A Prince Cannon Cart
Wizard Mega Knight Knight Prince Executioner Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince Cannon Cart P.E.K.K.A
Knight Wizard Prince Executioner Cannon Cart Mega Knight
P.E.K.K.A Mega Knight Knight Prince Cannon Cart Golden Knight
Prince P.E.K.K.A Mega Knight Knight Cannon Cart
P.E.K.K.A Knight Prince Executioner Cannon Cart Mega Knight
Wizard Executioner
Prince P.E.K.K.A Knight Cannon Cart
P.E.K.K.A Mega Knight Knight Prince Cannon Cart
P.E.K.K.A Mega Knight Knight Prince Cannon Cart
P.E.K.K.A
P.E.K.K.A Mega Knight Knight Prince Cannon Cart Golden Knight
P.E.K.K.A Mega Knight Prince
Prince Cannon Cart P.E.K.K.A Mega Knight Knight Wizard Executioner Golden Knight
Wizard Executioner Cannon Cart Mega Knight
Knight Prince Executioner Cannon Cart P.E.K.K.A Golden Knight
Executioner Mega Knight Wizard Cannon Cart P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Golden Knight
Executioner Golden Knight
Cannon Cart
Cannon Cart Knight Prince
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard Golden Knight
Prince
Knight Wizard Prince Cannon Cart Golden Knight
Wizard Executioner
Knight Executioner Cannon Cart Golden Knight
Cannon Cart
Prince Cannon Cart
Wizard Executioner Cannon Cart Golden Knight
Wizard Executioner Cannon Cart Mega Knight
Wizard Prince Executioner Mega Knight
Wizard Mega Knight Golden Knight
Prince Mega Knight
Wizard
Prince
Cannon Cart
Wizard Executioner Mega Knight
Wizard Executioner Golden Knight
Wizard Prince Mega Knight Golden Knight
Golden Knight
Wizard Executioner
Wizard
Wizard Mega Knight
P.E.K.K.A Prince Mega Knight
Wizard
Prince Cannon Cart
Wizard Executioner
Knight Wizard Prince Executioner Cannon Cart Mega Knight
Wizard Executioner
Prince Executioner Cannon Cart P.E.K.K.A Mega Knight
Golden Knight
Executioner
Prince Executioner Cannon Cart Mega Knight Golden Knight
Prince Cannon Cart P.E.K.K.A
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: