My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon Miner
Giant Snowball
Goblin Barrel Skeleton Army Balloon Miner
Zap
Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Knight Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Wizard Goblin Barrel Skeleton Army Balloon Miner Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Balloon Electro Wizard
Poison
Wizard Skeleton Army Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Barrel Skeleton Army Miner Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Goblin Barrel Skeleton Army

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Balloon Wizard Miner Electro Wizard
Wizard
Knight Rage Balloon Miner
Rage
Balloon Wizard Electro Wizard
Goblin Barrel
Knight Skeleton Army Balloon Miner
Skeleton Army
Goblin Barrel
Balloon
Knight Rage Miner Wizard Goblin Barrel Electro Wizard
Miner
Balloon Knight Wizard Goblin Barrel Electro Wizard
Electro Wizard
Knight Rage Balloon Miner

Defense Synergies 1 5

Knight
Electro Wizard Wizard Skeleton Army
Wizard
Knight Skeleton Army Electro Wizard
Rage
Goblin Barrel
Skeleton Army
Knight Wizard Electro Wizard
Balloon
Miner
Electro Wizard
Knight Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army
Skeleton Army Electro Wizard
Electro Wizard Wizard
Electro Wizard
Skeleton Army
Knight Skeleton Army Miner Electro Wizard
Skeleton Army Electro Wizard Knight Wizard
Wizard Electro Wizard
Skeleton Army Knight Wizard Electro Wizard
Wizard Skeleton Army Electro Wizard
Skeleton Army Knight Electro Wizard
Skeleton Army Electro Wizard
Wizard Knight Skeleton Army Electro Wizard
Knight Wizard Skeleton Army Electro Wizard
Wizard Knight Electro Wizard
Electro Wizard
Wizard Skeleton Army Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Electro Wizard
Electro Wizard Knight Wizard Miner
Skeleton Army Knight Electro Wizard
Skeleton Army Knight Electro Wizard
Knight Skeleton Army
Wizard Electro Wizard
Skeleton Army Knight Electro Wizard
Knight Skeleton Army
Electro Wizard Knight Skeleton Army
Skeleton Army
Knight
Skeleton Army Electro Wizard
Skeleton Army Knight Wizard
Wizard Skeleton Army
Skeleton Army Electro Wizard Knight
Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Miner Electro Wizard
Miner
Knight
Wizard
Wizard
Wizard
Wizard
Miner Wizard
Electro Wizard
Miner Knight Wizard Electro Wizard
Wizard
Knight Miner
Wizard
Wizard
Wizard Electro Wizard
Wizard Miner
Wizard
Wizard
Miner Wizard Electro Wizard
Wizard Miner
Miner
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Skeleton Army
Wizard Electro Wizard
Miner Knight Wizard Electro Wizard
Wizard
Electro Wizard
Electro Wizard
Miner Electro Wizard
Wizard

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