My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Baby Dragon Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Firecracker Skeleton Army Witch
Barbarian Barrel
Knight Firecracker Wizard Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Knight Firecracker Wizard Skeleton Army Baby Dragon Witch
Fireball
Firecracker Wizard Skeleton Army Baby Dragon Witch
Poison
Firecracker Wizard Skeleton Army Witch
Lightning
Knight Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Skeleton Army Baby Dragon Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Wizard Witch The Log
Firecracker
Knight Baby Dragon Mega Knight
Wizard
Knight Mega Knight
Skeleton Army
Baby Dragon
Knight Firecracker Witch Mega Knight
Witch
Knight Baby Dragon Mega Knight
The Log
Knight Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Witch The Log

Defense Synergies 2 18

Knight
Firecracker Wizard Skeleton Army Baby Dragon Witch The Log
Firecracker
Knight The Log Skeleton Army Baby Dragon Mega Knight
Wizard
Knight Skeleton Army The Log Mega Knight
Skeleton Army
Knight Firecracker Wizard The Log
Baby Dragon
Knight Firecracker Witch The Log Mega Knight
Witch
Knight Baby Dragon The Log Mega Knight
The Log
Firecracker Knight Wizard Skeleton Army Baby Dragon Witch Mega Knight
Mega Knight
Firecracker Wizard Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Baby Dragon The Log
Skeleton Army Knight Firecracker Witch The Log Mega Knight
Skeleton Army Witch Mega Knight Knight
Skeleton Army Witch Knight Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Firecracker Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Witch
Baby Dragon The Log Mega Knight
Witch Skeleton Army
Knight Skeleton Army Firecracker Mega Knight
Skeleton Army Witch Knight Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon Witch
Skeleton Army Mega Knight Knight Wizard Witch The Log
Wizard Skeleton Army Mega Knight Firecracker Baby Dragon Witch The Log
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Knight Firecracker Skeleton Army Witch
Mega Knight Knight Firecracker Wizard Skeleton Army Baby Dragon Witch The Log
Wizard Baby Dragon Witch The Log Knight Firecracker Mega Knight
Wizard Skeleton Army Mega Knight Knight Firecracker Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Witch
Knight Firecracker Wizard Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Knight Witch The Log
Skeleton Army Mega Knight Knight The Log
Knight Skeleton Army Witch Mega Knight
Firecracker Wizard Baby Dragon Witch
Skeleton Army Knight Witch
Mega Knight Knight Skeleton Army
Mega Knight Knight Firecracker Skeleton Army Baby Dragon Witch The Log
Witch Skeleton Army
Mega Knight Knight Witch
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Knight Wizard Witch
Wizard Firecracker Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Knight Firecracker Baby Dragon The Log
Mega Knight Firecracker Wizard Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker The Log
Wizard Firecracker Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Baby Dragon Witch The Log
The Log Firecracker Wizard Baby Dragon
The Log Firecracker Wizard
Firecracker Knight Wizard The Log
Firecracker Wizard Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch The Log
Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon The Log Mega Knight
Firecracker Wizard Baby Dragon Witch The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
Firecracker The Log Wizard Baby Dragon Witch Mega Knight
Witch
Firecracker The Log Wizard Baby Dragon Witch
Wizard Baby Dragon Witch The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Witch
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Skeleton Army Witch
Firecracker Wizard Baby Dragon Witch
The Log
Knight Firecracker Wizard Baby Dragon Mega Knight
The Log Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon Witch The Log
Firecracker Witch
Firecracker Baby Dragon Witch The Log Mega Knight

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