My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Flying Machine Wizard Bowler Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Flying Machine Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Sparky
Giant Snowball
Royal Recruits Flying Machine
Zap
Flying Machine Sparky
Barbarian Barrel
Knight Royal Recruits Wizard Sparky
The Log
Royal Recruits Sparky
Earthquake
Arrows
Royal Recruits Flying Machine
Royal Delivery
Knight Royal Recruits Flying Machine Wizard Bowler Sparky
Fireball
Flying Machine Wizard Bowler Sparky
Poison
Royal Recruits Flying Machine Wizard Sparky
Lightning
Knight Wizard Bowler Sparky
Rocket
Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Tornado Bowler Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Flying Machine Wizard Bowler Sparky Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Tornado Flying Machine Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Flying Machine Wizard Sparky
Royal Recruits
Flying Machine
Flying Machine
Knight Royal Recruits Bowler
Wizard
Tornado Knight Sparky
Tornado
Wizard Electro Giant Sparky Bowler
Bowler
Flying Machine Tornado
Electro Giant
Tornado Sparky
Sparky
Tornado Knight Wizard Electro Giant

Defense Synergies 3 9

Knight
Flying Machine Wizard Tornado Bowler Sparky
Royal Recruits
Tornado
Flying Machine
Knight Bowler
Wizard
Tornado Knight
Tornado
Wizard Bowler Sparky Knight Royal Recruits Electro Giant Sparky
Bowler
Tornado Knight Flying Machine
Electro Giant
Tornado
Sparky
Tornado Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Royal Recruits Flying Machine Wizard Sparky
Sparky Knight Royal Recruits Flying Machine
Tornado Bowler Sparky Knight Royal Recruits
Royal Recruits Sparky Knight Bowler
Royal Recruits Tornado Bowler Sparky
Tornado Bowler Flying Machine
Tornado Flying Machine Wizard
Bowler Royal Recruits Flying Machine Electro Giant Sparky
Sparky Royal Recruits Tornado
Knight Tornado Royal Recruits Bowler Sparky
Knight Royal Recruits Flying Machine Wizard Tornado Bowler Electro Giant
Flying Machine Wizard Tornado
Royal Recruits Bowler Sparky Knight Flying Machine Wizard
Wizard Bowler Sparky Royal Recruits Tornado
Royal Recruits Sparky Knight
Tornado Royal Recruits Bowler Electro Giant Sparky
Wizard Sparky Knight Royal Recruits Tornado Bowler
Knight Royal Recruits Flying Machine Wizard Tornado Bowler
Wizard Tornado Knight Royal Recruits Flying Machine Bowler
Sparky Royal Recruits Tornado
Royal Recruits Wizard Bowler Knight Flying Machine Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Bowler Electro Giant Sparky
Knight Flying Machine Wizard Bowler
Royal Recruits Knight Bowler Sparky
Royal Recruits Bowler Knight Tornado Sparky
Royal Recruits Knight Bowler Sparky
Wizard Electro Giant Flying Machine Tornado
Royal Recruits Sparky Knight Flying Machine Bowler
Knight Royal Recruits Sparky
Royal Recruits Knight Flying Machine Tornado Sparky
Royal Recruits Sparky
Knight Royal Recruits Flying Machine Bowler Sparky
Royal Recruits Tornado Bowler Electro Giant
Royal Recruits Bowler Knight Wizard Sparky
Royal Recruits Wizard Flying Machine Bowler Electro Giant Sparky
Royal Recruits Electro Giant Sparky Knight Flying Machine Tornado Bowler
Bowler Royal Recruits Flying Machine Wizard Electro Giant Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Flying Machine Sparky
Flying Machine Tornado Bowler
Flying Machine Sparky
Knight Royal Recruits Flying Machine Sparky
Wizard Bowler Sparky
Wizard Electro Giant Flying Machine Tornado
Flying Machine Wizard Tornado Bowler Sparky
Flying Machine Wizard Tornado Bowler
Flying Machine Wizard Tornado
Tornado Bowler Sparky
Knight Royal Recruits Flying Machine Wizard Tornado Bowler Sparky
Flying Machine Wizard Tornado
Flying Machine Knight Bowler Sparky
Flying Machine
Flying Machine Sparky
Flying Machine Wizard Bowler Sparky
Royal Recruits Flying Machine Wizard Bowler Sparky
Tornado Sparky
Sparky
Flying Machine Wizard Bowler Sparky
Flying Machine Wizard Tornado Bowler Electro Giant
Bowler Sparky
Wizard Tornado
Tornado Bowler Sparky
Royal Recruits Flying Machine
Tornado Electro Giant Wizard Bowler Sparky
Flying Machine Wizard Tornado Bowler Sparky
Flying Machine Wizard Tornado Bowler Sparky
Tornado Sparky
Flying Machine Wizard Tornado Electro Giant Sparky
Flying Machine Wizard Electro Giant
Bowler Sparky
Wizard Sparky
Sparky
Sparky
Wizard Bowler Sparky
Royal Recruits Flying Machine
Flying Machine Wizard Tornado
Knight Flying Machine Wizard Bowler Sparky
Flying Machine Wizard Bowler
Tornado Electro Giant Sparky
Royal Recruits Flying Machine Sparky
Electro Giant Royal Recruits Flying Machine Tornado Bowler Sparky
Flying Machine Tornado
Royal Recruits Flying Machine Tornado Bowler Electro Giant Sparky

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