My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Electro Dragon Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Dark Prince Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince
Giant Snowball
Wall Breakers Electro Dragon Princess
Zap
Wall Breakers Dark Prince Princess
Barbarian Barrel
Knight Wizard Wall Breakers Dark Prince Princess Royal Ghost
The Log
Wall Breakers Dark Prince Princess
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Knight Wizard Wall Breakers Dark Prince Electro Dragon Princess Royal Ghost
Fireball
Wizard Wall Breakers Electro Dragon Princess
Poison
Wizard Electro Dragon Princess
Lightning
Knight Wizard Dark Prince Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Electro Dragon Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Princess Royal Ghost Dark Prince Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Princess Royal Ghost

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Princess Wizard Electro Dragon
Wizard
Knight Dark Prince Royal Ghost Mega Knight
Wall Breakers
Knight Princess Royal Ghost Mega Knight
Dark Prince
Wizard Princess Royal Ghost
Electro Dragon
Knight Mega Knight
Princess
Knight Wall Breakers Dark Prince Royal Ghost Mega Knight
Royal Ghost
Wizard Wall Breakers Dark Prince Princess Mega Knight
Mega Knight
Wizard Wall Breakers Electro Dragon Princess Royal Ghost

Defense Synergies 2 10

Knight
Electro Dragon Princess Wizard
Wizard
Knight Dark Prince Royal Ghost Mega Knight
Wall Breakers
Dark Prince
Wizard Electro Dragon Princess Royal Ghost
Electro Dragon
Knight Dark Prince
Princess
Knight Dark Prince Royal Ghost Mega Knight
Royal Ghost
Wizard Dark Prince Princess Mega Knight
Mega Knight
Wizard Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Dragon
Knight Dark Prince Electro Dragon Mega Knight
Mega Knight Knight Dark Prince Electro Dragon
Knight Dark Prince Electro Dragon Mega Knight
Dark Prince Princess Mega Knight
Dark Prince Electro Dragon Royal Ghost Mega Knight
Wizard Electro Dragon Princess
Electro Dragon Mega Knight
Princess
Knight Dark Prince Royal Ghost Mega Knight
Knight Wizard Dark Prince Electro Dragon Princess Royal Ghost Mega Knight
Wizard Electro Dragon Princess
Mega Knight Knight Wizard Dark Prince Electro Dragon
Wizard Mega Knight Dark Prince Electro Dragon Princess Royal Ghost
Knight Mega Knight
Mega Knight
Wizard Mega Knight Knight Dark Prince Electro Dragon
Mega Knight Knight Wizard Dark Prince Electro Dragon Royal Ghost
Wizard Knight Dark Prince Electro Dragon Princess Royal Ghost Mega Knight
Wizard Dark Prince Royal Ghost Mega Knight Knight Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Royal Ghost
Knight Wizard Electro Dragon Royal Ghost Mega Knight
Mega Knight Knight Dark Prince Electro Dragon
Dark Prince Mega Knight Knight
Knight Dark Prince Mega Knight
Wizard Electro Dragon Princess
Dark Prince Knight
Mega Knight Knight Dark Prince
Electro Dragon Mega Knight Knight Dark Prince
Mega Knight Knight Dark Prince Electro Dragon
Mega Knight Dark Prince
Dark Prince Mega Knight Knight Wizard
Wizard Electro Dragon Princess Mega Knight
Electro Dragon Knight Dark Prince
Mega Knight Wizard Dark Prince Electro Dragon Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Electro Dragon Royal Ghost
Electro Dragon Princess Royal Ghost
Electro Dragon
Knight Dark Prince
Wizard Dark Prince Mega Knight
Wizard Electro Dragon Princess
Wizard Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon
Electro Dragon
Knight Wizard Dark Prince Electro Dragon Princess
Wizard Electro Dragon Princess
Knight Princess
Electro Dragon Princess
Princess
Wizard Electro Dragon Princess
Wizard Electro Dragon Princess Mega Knight
Wizard Dark Prince Electro Dragon Princess Mega Knight
Wizard Electro Dragon Princess Mega Knight
Mega Knight
Wizard Princess
Electro Dragon
Wizard Dark Prince Electro Dragon Princess Mega Knight
Wizard Electro Dragon Princess Royal Ghost
Wizard Electro Dragon Princess Mega Knight
Wizard Electro Dragon Princess
Electro Dragon Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon Princess
Mega Knight
Wizard Princess
Dark Prince Electro Dragon Princess
Wizard Electro Dragon Princess
Knight Wizard Dark Prince Electro Dragon Princess Mega Knight
Wizard Electro Dragon Princess
Dark Prince Electro Dragon Mega Knight
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon Dark Prince Princess Royal Ghost Mega Knight
Wizard Electro Dragon Mega Knight

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