My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies P.E.K.K.A Electro Wizard Inferno Dragon Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Phoenix
Giant Snowball
Zappies Inferno Dragon Lumberjack
Zap
Zappies Inferno Dragon
Barbarian Barrel
Knight Zappies Electro Wizard Lumberjack
The Log
Zappies Lumberjack
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Knight Zappies P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Fireball
Zappies Electro Wizard Inferno Dragon Lumberjack
Poison
Zappies Electro Wizard Phoenix
Lightning
Knight Electro Wizard Inferno Dragon Phoenix Lumberjack
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Zappies Electro Wizard Inferno Dragon Phoenix Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Zappies Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Zappies The Log Electro Wizard Lumberjack
Zappies
Knight P.E.K.K.A Lumberjack
P.E.K.K.A
Electro Wizard Zappies The Log Lumberjack
The Log
Knight P.E.K.K.A Lumberjack
Electro Wizard
P.E.K.K.A Knight Lumberjack
Inferno Dragon
Phoenix
Lumberjack
Knight Zappies P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 14

Knight
Electro Wizard Zappies The Log Phoenix Lumberjack
Zappies
Knight P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A
The Log Zappies Electro Wizard
The Log
P.E.K.K.A Knight Zappies Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Knight Zappies P.E.K.K.A The Log Inferno Dragon Lumberjack
Inferno Dragon
The Log Electro Wizard
Phoenix
Knight
Lumberjack
Knight Zappies The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Zappies The Log Electro Wizard
P.E.K.K.A Inferno Dragon Lumberjack Knight Zappies The Log Electro Wizard Phoenix
P.E.K.K.A Lumberjack Knight Zappies Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Knight Zappies Electro Wizard Phoenix
P.E.K.K.A The Log Lumberjack
The Log Zappies Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Zappies Phoenix
P.E.K.K.A The Log Electro Wizard Phoenix
Zappies P.E.K.K.A Inferno Dragon Phoenix Lumberjack
Knight Zappies Electro Wizard Phoenix Lumberjack
Electro Wizard Knight Zappies The Log Lumberjack
Inferno Dragon Zappies Electro Wizard Phoenix
P.E.K.K.A Lumberjack Knight Zappies The Log Electro Wizard
Zappies P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Inferno Dragon Knight Zappies Electro Wizard Phoenix Lumberjack
Zappies P.E.K.K.A The Log Electro Wizard Inferno Dragon Lumberjack
Knight Zappies P.E.K.K.A Electro Wizard Lumberjack
Knight Zappies The Log Electro Wizard Lumberjack
The Log Knight Zappies Electro Wizard Inferno Dragon Lumberjack
P.E.K.K.A Zappies Electro Wizard Inferno Dragon Phoenix Lumberjack
Knight Zappies P.E.K.K.A The Log Electro Wizard Lumberjack
P.E.K.K.A Zappies Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zappies P.E.K.K.A Electro Wizard
Electro Wizard Knight The Log Inferno Dragon Phoenix Lumberjack
Zappies P.E.K.K.A Lumberjack Knight The Log Electro Wizard
P.E.K.K.A Lumberjack Knight Zappies The Log Electro Wizard Phoenix
P.E.K.K.A Knight Zappies Inferno Dragon Phoenix Lumberjack
Zappies Electro Wizard
P.E.K.K.A Knight Zappies Electro Wizard Phoenix Lumberjack
P.E.K.K.A Knight Zappies Inferno Dragon Phoenix Lumberjack
P.E.K.K.A Electro Wizard Knight Zappies The Log Inferno Dragon Phoenix
P.E.K.K.A Zappies Inferno Dragon Phoenix
P.E.K.K.A Inferno Dragon Knight Zappies Phoenix Lumberjack
P.E.K.K.A The Log Electro Wizard Phoenix
P.E.K.K.A Knight Zappies Lumberjack
Zappies
Zappies Electro Wizard Phoenix Knight P.E.K.K.A The Log Inferno Dragon Lumberjack
Zappies P.E.K.K.A The Log Electro Wizard Inferno Dragon Phoenix
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
The Log
The Log
The Log
The Log
Electro Wizard Lumberjack
Knight The Log Electro Wizard
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log
Inferno Dragon
The Log Electro Wizard
The Log
The Log
Electro Wizard
Electro Wizard Zappies
The Log
Zappies Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Zappies
Zappies Electro Wizard
The Log
Knight Electro Wizard Lumberjack
The Log
P.E.K.K.A
Zappies The Log Electro Wizard
Zappies Electro Wizard
The Log Electro Wizard
P.E.K.K.A Inferno Dragon

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