My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Wizard Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Knight Elite Barbarians Furnace Wizard Witch Giant Skeleton
The Log
Elite Barbarians Furnace Witch Giant Skeleton
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Knight Elite Barbarians Wizard Witch Giant Skeleton
Fireball
Elite Barbarians Furnace Wizard Witch
Poison
Furnace Wizard Witch
Lightning
Knight Elite Barbarians Furnace Wizard Witch
Rocket
Elite Barbarians Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Furnace Golden Knight Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Furnace Golden Knight

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Fireball Furnace Wizard Witch
Elite Barbarians
Knight Fireball Furnace Wizard Golden Knight
Fireball
Knight Elite Barbarians Golden Knight
Furnace
Knight Elite Barbarians Giant Skeleton Golden Knight
Wizard
Knight Elite Barbarians Giant Skeleton
Witch
Knight Giant Skeleton
Giant Skeleton
Furnace Wizard Witch
Golden Knight
Elite Barbarians Fireball Furnace

Defense Synergies 0 10

Knight
Fireball Furnace Wizard Witch
Elite Barbarians
Wizard Golden Knight
Fireball
Knight Golden Knight
Furnace
Knight
Wizard
Knight Elite Barbarians Giant Skeleton Golden Knight
Witch
Knight Giant Skeleton
Giant Skeleton
Wizard Witch
Golden Knight
Elite Barbarians Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Golden Knight
Elite Barbarians Knight Furnace Witch
Furnace Witch Knight Elite Barbarians Giant Skeleton
Elite Barbarians Witch Knight Furnace
Elite Barbarians Fireball Giant Skeleton
Fireball Furnace
Furnace Fireball Wizard Witch
Fireball Giant Skeleton Golden Knight
Witch Elite Barbarians Furnace
Knight Elite Barbarians Giant Skeleton
Witch Knight Fireball Furnace Wizard Giant Skeleton
Fireball Furnace Wizard Witch
Furnace Knight Elite Barbarians Fireball Wizard Witch Giant Skeleton
Fireball Wizard Furnace Witch Golden Knight
Elite Barbarians Knight Furnace
Elite Barbarians Fireball Furnace
Wizard Knight Elite Barbarians Fireball Furnace Witch
Fireball Knight Elite Barbarians Furnace Wizard Witch Golden Knight
Furnace Wizard Witch Knight Fireball Giant Skeleton
Elite Barbarians
Wizard Knight Elite Barbarians Fireball Furnace Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Furnace Witch Giant Skeleton
Fireball Knight Elite Barbarians Wizard
Giant Skeleton Knight Elite Barbarians Furnace Witch Golden Knight
Giant Skeleton Knight Elite Barbarians Fireball
Giant Skeleton Knight Elite Barbarians Witch
Fireball Furnace Wizard Witch
Knight Elite Barbarians Fireball Furnace Witch Giant Skeleton
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Fireball Witch
Witch
Knight Elite Barbarians Witch Giant Skeleton Golden Knight
Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Giant Skeleton Knight Fireball Wizard Witch Golden Knight
Wizard Fireball Furnace Witch
Elite Barbarians Witch Knight Fireball Furnace Giant Skeleton Golden Knight
Elite Barbarians Fireball Wizard Witch Giant Skeleton Golden Knight
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton Golden Knight
Fireball Golden Knight
Fireball Giant Skeleton
Knight Fireball Giant Skeleton
Fireball Wizard Furnace
Fireball Wizard Furnace Witch
Furnace Wizard Witch
Fireball Wizard
Fireball Wizard Golden Knight
Elite Barbarians Fireball
Knight Fireball Wizard Golden Knight
Fireball Wizard
Knight Elite Barbarians Fireball Golden Knight
Fireball
Elite Barbarians Fireball Furnace
Fireball Furnace Wizard Witch Golden Knight
Fireball Furnace Wizard
Fireball
Fireball Wizard
Fireball Wizard Witch Golden Knight
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Furnace Wizard Witch
Witch
Fireball Wizard Witch Golden Knight
Fireball Wizard Witch Golden Knight
Fireball Golden Knight
Elite Barbarians Fireball Furnace Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Witch Giant Skeleton Golden Knight
Fireball Witch
Fireball Witch Giant Skeleton Golden Knight
Fireball Wizard

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