My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Baby Dragon Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Elite Barbarians Hog Rider Wizard Baby Dragon Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Hog Rider Wizard Baby Dragon Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Knight Elite Barbarians Wizard Baby Dragon Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Hog Rider Baby Dragon Electro Wizard Inferno Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Hog Rider Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Baby Dragon Elite Barbarians Fireball Wizard Electro Wizard
Elite Barbarians
Knight Fireball Hog Rider Wizard
Fireball
Hog Rider Knight Elite Barbarians Baby Dragon Electro Wizard
Hog Rider
Knight Fireball Elite Barbarians Wizard Baby Dragon Electro Wizard
Wizard
Knight Elite Barbarians Hog Rider
Baby Dragon
Knight Fireball Hog Rider Electro Wizard Inferno Dragon
Electro Wizard
Knight Fireball Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 1 8

Knight
Electro Wizard Fireball Wizard Baby Dragon
Elite Barbarians
Wizard
Fireball
Knight Electro Wizard
Hog Rider
Wizard
Knight Elite Barbarians Electro Wizard
Baby Dragon
Knight Inferno Dragon
Electro Wizard
Knight Fireball Wizard Inferno Dragon
Inferno Dragon
Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Knight Electro Wizard
Knight Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Knight Electro Wizard
Elite Barbarians Fireball
Fireball Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Fireball Wizard Baby Dragon
Fireball Baby Dragon Electro Wizard
Inferno Dragon Elite Barbarians
Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Fireball Wizard Baby Dragon
Inferno Dragon Fireball Wizard Baby Dragon Electro Wizard
Knight Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon Electro Wizard
Elite Barbarians Inferno Dragon Knight Electro Wizard
Elite Barbarians Fireball Electro Wizard Inferno Dragon
Wizard Knight Elite Barbarians Fireball Electro Wizard
Fireball Knight Elite Barbarians Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Knight Fireball Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Wizard Knight Elite Barbarians Fireball Baby Dragon Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Knight Elite Barbarians Wizard Baby Dragon Inferno Dragon
Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Inferno Dragon
Fireball Wizard Baby Dragon Electro Wizard
Knight Elite Barbarians Fireball Electro Wizard
Knight Elite Barbarians Inferno Dragon
Electro Wizard Knight Elite Barbarians Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Elite Barbarians
Elite Barbarians Fireball Electro Wizard
Elite Barbarians Knight Fireball Wizard
Wizard Fireball Baby Dragon
Elite Barbarians Electro Wizard Knight Fireball Baby Dragon Inferno Dragon
Elite Barbarians Fireball Wizard Baby Dragon Electro Wizard Inferno Dragon
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball Electro Wizard
Knight Fireball Wizard Electro Wizard
Fireball Wizard Baby Dragon
Knight Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Inferno Dragon
Fireball Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon Electro Wizard
Electro Wizard Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Baby Dragon Electro Wizard
Fireball
Fireball Knight Wizard Baby Dragon Electro Wizard
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Elite Barbarians Fireball Baby Dragon Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon Electro Wizard
Inferno Dragon
Fireball Wizard

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