My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Balloon
Giant Snowball
Mega Minion Dart Goblin Goblin Barrel Skeleton Army Baby Dragon Balloon
Zap
Dart Goblin Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Goblin Barrel Skeleton Army
The Log
Elite Barbarians Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Knight Elite Barbarians Mega Minion Dart Goblin Goblin Barrel Skeleton Army Baby Dragon Balloon
Fireball
Elite Barbarians Mega Minion Dart Goblin Goblin Barrel Skeleton Army Baby Dragon Balloon
Poison
Mega Minion Dart Goblin Skeleton Army Balloon
Lightning
Knight Elite Barbarians Mega Minion Baby Dragon Balloon
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Dart Goblin Goblin Barrel Skeleton Army Baby Dragon Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Dart Goblin Goblin Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Dart Goblin Goblin Barrel Baby Dragon Balloon Elite Barbarians
Elite Barbarians
Knight Dart Goblin
Mega Minion
Knight Baby Dragon Balloon
Dart Goblin
Knight Goblin Barrel Elite Barbarians Baby Dragon Balloon
Goblin Barrel
Knight Dart Goblin Skeleton Army Baby Dragon Balloon
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Mega Minion Dart Goblin Goblin Barrel Balloon
Balloon
Knight Mega Minion Dart Goblin Goblin Barrel Baby Dragon

Defense Synergies 2 9

Knight
Mega Minion Dart Goblin Skeleton Army Baby Dragon
Elite Barbarians
Mega Minion Dart Goblin
Mega Minion
Knight Elite Barbarians Dart Goblin Skeleton Army Baby Dragon
Dart Goblin
Knight Elite Barbarians Mega Minion Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Knight Mega Minion Dart Goblin
Baby Dragon
Knight Mega Minion Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Dart Goblin Baby Dragon
Elite Barbarians Skeleton Army Knight Mega Minion Dart Goblin
Skeleton Army Knight Elite Barbarians Mega Minion Dart Goblin
Elite Barbarians Skeleton Army Knight Mega Minion Dart Goblin
Elite Barbarians Skeleton Army
Skeleton Army Mega Minion Dart Goblin Baby Dragon
Mega Minion Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Knight Mega Minion Baby Dragon
Mega Minion Dart Goblin Baby Dragon
Skeleton Army Knight Elite Barbarians
Skeleton Army Mega Minion Dart Goblin Baby Dragon
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Mega Minion Dart Goblin Skeleton Army Baby Dragon
Baby Dragon Knight Mega Minion Dart Goblin
Elite Barbarians Dart Goblin
Skeleton Army Knight Elite Barbarians Dart Goblin Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Elite Barbarians
Knight Elite Barbarians Mega Minion Baby Dragon
Skeleton Army Knight Elite Barbarians
Skeleton Army Knight Elite Barbarians
Knight Elite Barbarians Skeleton Army
Dart Goblin Baby Dragon
Skeleton Army Knight Elite Barbarians Mega Minion Dart Goblin
Knight Elite Barbarians Skeleton Army
Knight Elite Barbarians Mega Minion Skeleton Army Baby Dragon
Mega Minion Dart Goblin Skeleton Army
Knight Elite Barbarians Mega Minion Dart Goblin
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Knight
Dart Goblin Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Knight Mega Minion Dart Goblin Baby Dragon
Elite Barbarians Mega Minion Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Knight Dart Goblin
Baby Dragon
Mega Minion Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin
Elite Barbarians
Knight Dart Goblin
Dart Goblin Baby Dragon
Knight Elite Barbarians Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Mega Minion Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Mega Minion
Dart Goblin Baby Dragon
Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon
Mega Minion Dart Goblin
Elite Barbarians Mega Minion
Dart Goblin
Dart Goblin Skeleton Army
Mega Minion Dart Goblin Baby Dragon
Knight Mega Minion Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Elite Barbarians Mega Minion Dart Goblin
Elite Barbarians Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon
Dart Goblin

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