My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Baby Dragon Executioner Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Mega Minion Baby Dragon
Zap
Barbarian Barrel
Knight Elite Barbarians Valkyrie Executioner Royal Ghost
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Royal Ghost
Fireball
Elite Barbarians Mega Minion Baby Dragon Executioner
Poison
Mega Minion Executioner
Lightning
Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner
Rocket
Elite Barbarians Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Royal Ghost Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Mega Minion Royal Ghost Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Executioner Elite Barbarians
Elite Barbarians
Valkyrie Knight Royal Ghost
Mega Minion
Knight Valkyrie Baby Dragon
Mini P.E.K.K.A
Valkyrie Baby Dragon
Valkyrie
Elite Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Executioner Royal Ghost
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Executioner
Knight Valkyrie
Royal Ghost
Elite Barbarians Valkyrie

Defense Synergies 3 12

Knight
Mega Minion Executioner Mini P.E.K.K.A Baby Dragon
Elite Barbarians
Valkyrie Mega Minion Mini P.E.K.K.A
Mega Minion
Knight Elite Barbarians Valkyrie Baby Dragon
Mini P.E.K.K.A
Knight Elite Barbarians Valkyrie Baby Dragon Executioner Royal Ghost
Valkyrie
Elite Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Executioner
Baby Dragon
Knight Mega Minion Mini P.E.K.K.A Valkyrie
Executioner
Knight Mini P.E.K.K.A Valkyrie
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Baby Dragon Executioner
Elite Barbarians Mini P.E.K.K.A Knight Mega Minion Valkyrie Executioner
Mini P.E.K.K.A Knight Elite Barbarians Mega Minion Valkyrie Executioner
Elite Barbarians Mini P.E.K.K.A Knight Mega Minion Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Mega Minion Valkyrie Baby Dragon Executioner Royal Ghost
Mega Minion Baby Dragon Executioner
Valkyrie Baby Dragon
Mini P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Royal Ghost
Valkyrie Executioner Knight Mega Minion Baby Dragon Royal Ghost
Mega Minion Executioner Baby Dragon
Mini P.E.K.K.A Knight Elite Barbarians Valkyrie
Valkyrie Executioner Mega Minion Mini P.E.K.K.A Baby Dragon Royal Ghost
Elite Barbarians Mini P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Executioner
Valkyrie Knight Elite Barbarians Mega Minion Baby Dragon Executioner Royal Ghost
Valkyrie Baby Dragon Executioner Knight Mega Minion Royal Ghost
Mini P.E.K.K.A Elite Barbarians
Valkyrie Royal Ghost Knight Elite Barbarians Mini P.E.K.K.A Baby Dragon Executioner
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Elite Barbarians Royal Ghost
Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner Royal Ghost
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight Elite Barbarians
Knight Elite Barbarians Mini P.E.K.K.A Valkyrie Executioner
Executioner Baby Dragon
Mini P.E.K.K.A Knight Elite Barbarians Mega Minion Valkyrie
Mini P.E.K.K.A Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon
Mega Minion
Knight Elite Barbarians Mega Minion Mini P.E.K.K.A Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Knight Valkyrie Executioner
Valkyrie Baby Dragon Executioner
Elite Barbarians Knight Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner
Valkyrie Executioner Elite Barbarians Mega Minion Mini P.E.K.K.A Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Baby Dragon Royal Ghost
Baby Dragon Executioner Royal Ghost
Baby Dragon
Knight Valkyrie
Executioner Valkyrie Baby Dragon
Executioner Mega Minion Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Elite Barbarians Mini P.E.K.K.A
Knight Valkyrie
Baby Dragon Executioner
Knight Elite Barbarians Baby Dragon Executioner
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Baby Dragon Executioner
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Executioner
Mega Minion
Baby Dragon Executioner Royal Ghost
Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon Executioner
Mega Minion
Elite Barbarians Mega Minion Mini P.E.K.K.A
Mega Minion Baby Dragon Executioner
Knight Mega Minion Mini P.E.K.K.A Valkyrie Baby Dragon Executioner
Baby Dragon Executioner
Elite Barbarians Mega Minion Executioner
Elite Barbarians Baby Dragon
Executioner
Baby Dragon Executioner Royal Ghost

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