My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Royal Hogs Guards
Giant Snowball
Musketeer Hog Rider Furnace Royal Hogs Guards
Zap
Furnace Royal Hogs Guards
Barbarian Barrel
Knight Elite Barbarians Musketeer Furnace Royal Hogs Guards Magic Archer
The Log
Elite Barbarians Musketeer Hog Rider Furnace Royal Hogs Guards
Earthquake
Hog Rider Furnace Royal Hogs Guards
Arrows
Furnace Royal Hogs Guards
Royal Delivery
Knight Elite Barbarians Musketeer Hog Rider Royal Hogs Guards Magic Archer
Fireball
Elite Barbarians Musketeer Hog Rider Furnace Royal Hogs Magic Archer
Poison
Musketeer Furnace Royal Hogs Guards Magic Archer
Lightning
Knight Elite Barbarians Musketeer Furnace Magic Archer
Rocket
Elite Barbarians Musketeer Hog Rider Furnace Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Musketeer Hog Rider Furnace Magic Archer Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Musketeer Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Elite Barbarians Furnace Royal Hogs Magic Archer
Elite Barbarians
Knight Hog Rider Furnace
Musketeer
Knight Hog Rider Royal Hogs
Hog Rider
Knight Musketeer Elite Barbarians Furnace Guards Magic Archer
Furnace
Knight Elite Barbarians Hog Rider Royal Hogs
Royal Hogs
Knight Musketeer Furnace Guards Magic Archer
Guards
Hog Rider Royal Hogs
Magic Archer
Knight Hog Rider Royal Hogs

Defense Synergies 3 5

Knight
Musketeer Magic Archer Furnace
Elite Barbarians
Musketeer
Knight Guards Furnace
Hog Rider
Furnace
Knight Musketeer Guards Magic Archer
Royal Hogs
Guards
Musketeer Furnace Magic Archer
Magic Archer
Knight Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Magic Archer
Elite Barbarians Knight Musketeer Furnace
Furnace Knight Elite Barbarians Musketeer
Elite Barbarians Knight Musketeer Furnace Guards
Elite Barbarians
Musketeer Furnace Guards Magic Archer
Musketeer Furnace Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer Furnace
Knight Elite Barbarians Guards Musketeer
Guards Knight Musketeer Furnace Magic Archer
Musketeer Furnace Magic Archer
Furnace Knight Elite Barbarians Musketeer Guards
Furnace Guards Magic Archer
Elite Barbarians Knight Furnace
Elite Barbarians Furnace
Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians Musketeer Furnace Guards Magic Archer
Furnace Knight Musketeer Guards Magic Archer
Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Furnace
Knight Elite Barbarians Musketeer Magic Archer
Guards Knight Elite Barbarians Musketeer Furnace
Guards Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer Guards
Furnace Musketeer Magic Archer
Guards Knight Elite Barbarians Musketeer Furnace
Knight Elite Barbarians
Knight Elite Barbarians Magic Archer
Musketeer Guards
Knight Elite Barbarians Musketeer Guards
Elite Barbarians Guards
Elite Barbarians Knight Guards
Musketeer Furnace Magic Archer
Elite Barbarians Guards Knight Musketeer Furnace Magic Archer
Elite Barbarians Musketeer Magic Archer
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Musketeer Guards
Musketeer Magic Archer
Magic Archer
Knight Musketeer Guards
Furnace Magic Archer
Musketeer Furnace Magic Archer
Musketeer Furnace Magic Archer
Magic Archer
Elite Barbarians Musketeer Guards
Knight Musketeer Magic Archer
Musketeer Magic Archer
Knight Elite Barbarians Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer Furnace Magic Archer
Musketeer Furnace Magic Archer
Magic Archer Musketeer Furnace
Musketeer Magic Archer
Magic Archer
Musketeer Magic Archer
Musketeer
Musketeer
Furnace Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer Furnace Magic Archer
Musketeer Guards
Elite Barbarians
Musketeer Magic Archer
Magic Archer
Magic Archer
Musketeer Guards Magic Archer
Musketeer Magic Archer
Knight Musketeer Magic Archer
Musketeer Magic Archer
Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer

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