My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Electro Wizard Magic Archer Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Knight Elite Barbarians Battle Ram Electro Wizard Magic Archer Little Prince
The Log
Elite Barbarians Battle Ram Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Elite Barbarians Battle Ram Electro Wizard Magic Archer Little Prince
Fireball
Elite Barbarians Battle Ram Electro Wizard Magic Archer Little Prince
Poison
Electro Wizard Magic Archer Little Prince
Lightning
Knight Elite Barbarians Battle Ram Electro Wizard Magic Archer Little Prince
Rocket
Elite Barbarians Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Little Prince Battle Ram Electro Wizard Magic Archer Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Little Prince Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Elite Barbarians The Log Electro Wizard Magic Archer Little Prince
Elite Barbarians
Knight Battle Ram The Log Mega Knight
Battle Ram
Knight The Log Magic Archer Elite Barbarians Electro Wizard
The Log
Battle Ram Knight Elite Barbarians Magic Archer Mega Knight Little Prince
Electro Wizard
Knight Battle Ram Magic Archer Mega Knight
Magic Archer
Battle Ram Knight The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer
Little Prince
Knight The Log

Defense Synergies 3 11

Knight
Electro Wizard Magic Archer Little Prince The Log
Elite Barbarians
The Log Mega Knight
Battle Ram
The Log
Knight Elite Barbarians Electro Wizard Magic Archer Mega Knight Little Prince
Electro Wizard
Knight The Log Magic Archer Mega Knight Little Prince
Magic Archer
Knight The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer
Little Prince
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard Magic Archer
Elite Barbarians Knight The Log Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Electro Wizard
Elite Barbarians Knight Electro Wizard Mega Knight
Elite Barbarians The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
Electro Wizard Magic Archer Little Prince
The Log Electro Wizard Magic Archer Mega Knight
Elite Barbarians
Knight Elite Barbarians Electro Wizard Mega Knight Little Prince
Electro Wizard Knight The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight Knight Elite Barbarians The Log Electro Wizard
Mega Knight The Log Electro Wizard Magic Archer
Elite Barbarians Knight Electro Wizard Mega Knight
Elite Barbarians The Log Electro Wizard Mega Knight
Mega Knight Knight Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians The Log Electro Wizard Magic Archer Little Prince
The Log Knight Electro Wizard Magic Archer Mega Knight Little Prince
Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians The Log Electro Wizard Little Prince
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians The Log Magic Archer Mega Knight
Mega Knight Knight Elite Barbarians The Log Electro Wizard
Mega Knight Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians Mega Knight
Electro Wizard Magic Archer
Knight Elite Barbarians Electro Wizard
Mega Knight Knight Elite Barbarians
Electro Wizard Mega Knight Knight Elite Barbarians The Log Magic Archer
Mega Knight Knight Elite Barbarians
Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Mega Knight Knight
Magic Archer Mega Knight
Elite Barbarians Electro Wizard Knight The Log Magic Archer Little Prince
Mega Knight Elite Barbarians The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Electro Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer Mega Knight
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Elite Barbarians Electro Wizard
Knight The Log Electro Wizard Magic Archer
Magic Archer
Knight Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
The Log Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mega Knight Little Prince
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight Little Prince
The Log Electro Wizard Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Electro Wizard Magic Archer Little Prince
Electro Wizard
Elite Barbarians
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log
Knight Electro Wizard Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight Little Prince
Mega Knight

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