My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Wizard Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Miner Graveyard
Giant Snowball
Royal Recruits Miner Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Elite Barbarians Royal Recruits Wizard Ice Wizard Electro Wizard Graveyard
The Log
Elite Barbarians Royal Recruits Graveyard
Earthquake
Graveyard
Arrows
Royal Recruits Graveyard
Royal Delivery
Knight Elite Barbarians Royal Recruits Wizard Miner Ice Wizard Electro Wizard Graveyard
Fireball
Elite Barbarians Wizard Ice Wizard Electro Wizard
Poison
Royal Recruits Wizard Ice Wizard Electro Wizard Graveyard
Lightning
Knight Elite Barbarians Wizard Ice Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Ice Wizard Electro Wizard Wizard Graveyard Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Miner Ice Wizard Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Elite Barbarians Wizard Miner Ice Wizard Electro Wizard
Elite Barbarians
Knight Wizard Graveyard
Royal Recruits
Electro Wizard Graveyard
Wizard
Knight Elite Barbarians Miner
Miner
Knight Wizard Electro Wizard Graveyard
Ice Wizard
Knight Graveyard
Electro Wizard
Graveyard Knight Royal Recruits Miner
Graveyard
Knight Electro Wizard Elite Barbarians Royal Recruits Miner Ice Wizard

Defense Synergies 2 5

Knight
Ice Wizard Electro Wizard Wizard
Elite Barbarians
Wizard
Royal Recruits
Ice Wizard
Wizard
Knight Elite Barbarians Ice Wizard Electro Wizard
Miner
Ice Wizard
Knight Royal Recruits Wizard
Electro Wizard
Knight Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Wizard Electro Wizard
Elite Barbarians Knight Royal Recruits Ice Wizard Electro Wizard
Knight Elite Barbarians Royal Recruits Ice Wizard Electro Wizard
Elite Barbarians Royal Recruits Knight Ice Wizard Electro Wizard
Elite Barbarians Royal Recruits
Ice Wizard Electro Wizard
Electro Wizard Wizard Ice Wizard
Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Ice Wizard
Knight Elite Barbarians Royal Recruits Miner Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Royal Recruits Wizard
Wizard Ice Wizard Electro Wizard
Royal Recruits Knight Elite Barbarians Wizard Ice Wizard Electro Wizard
Wizard Royal Recruits Electro Wizard
Elite Barbarians Royal Recruits Knight Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard
Wizard Knight Elite Barbarians Royal Recruits Electro Wizard
Knight Elite Barbarians Royal Recruits Wizard Ice Wizard Electro Wizard
Wizard Knight Royal Recruits Ice Wizard Electro Wizard
Elite Barbarians Royal Recruits Electro Wizard
Royal Recruits Wizard Knight Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Elite Barbarians Electro Wizard
Electro Wizard Knight Elite Barbarians Wizard Miner
Royal Recruits Knight Elite Barbarians Electro Wizard
Royal Recruits Knight Elite Barbarians Electro Wizard
Royal Recruits Knight Elite Barbarians
Wizard Ice Wizard Electro Wizard
Royal Recruits Knight Elite Barbarians Ice Wizard Electro Wizard
Knight Elite Barbarians Royal Recruits
Royal Recruits Electro Wizard Knight Elite Barbarians
Royal Recruits
Knight Elite Barbarians Royal Recruits
Royal Recruits Elite Barbarians Electro Wizard
Elite Barbarians Royal Recruits Knight Wizard
Royal Recruits Wizard
Elite Barbarians Royal Recruits Electro Wizard Knight
Elite Barbarians Royal Recruits Wizard Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Miner Ice Wizard Electro Wizard
Miner
Knight Royal Recruits
Wizard
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Miner Wizard
Elite Barbarians Electro Wizard
Miner Knight Royal Recruits Wizard Electro Wizard
Wizard
Knight Elite Barbarians Miner
Elite Barbarians
Wizard
Royal Recruits Wizard
Wizard Electro Wizard
Wizard Miner
Wizard
Royal Recruits
Wizard Ice Wizard
Miner Wizard Ice Wizard Electro Wizard
Wizard Miner
Miner
Elite Barbarians Wizard Ice Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Royal Recruits
Wizard Ice Wizard Electro Wizard
Miner Knight Wizard Electro Wizard
Wizard
Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Electro Wizard
Electro Wizard
Royal Recruits Miner Electro Wizard
Wizard

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