My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Baby Dragon Princess Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Baby Dragon Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Furnace Skeleton Army Baby Dragon Princess Ram Rider
Zap
Furnace Skeleton Army Princess Ram Rider
Barbarian Barrel
Knight Elite Barbarians Valkyrie Furnace Skeleton Army Princess
The Log
Elite Barbarians Furnace Skeleton Army Princess Ram Rider
Earthquake
Furnace Skeleton Army
Arrows
Furnace Skeleton Army Princess
Royal Delivery
Knight Elite Barbarians Valkyrie Skeleton Army Baby Dragon Princess Ram Rider
Fireball
Elite Barbarians Furnace Skeleton Army Baby Dragon Princess Ram Rider
Poison
Furnace Skeleton Army Princess
Lightning
Knight Elite Barbarians Valkyrie Furnace Baby Dragon Ram Rider
Rocket
Elite Barbarians Valkyrie Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Princess Valkyrie Furnace Baby Dragon Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Princess Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Elite Barbarians Furnace Ram Rider
Elite Barbarians
Valkyrie Knight Furnace
Valkyrie
Elite Barbarians Furnace Baby Dragon Ram Rider
Furnace
Knight Elite Barbarians Valkyrie Baby Dragon Princess Ram Rider
Skeleton Army
Baby Dragon
Knight Valkyrie Furnace Ram Rider
Princess
Knight Furnace
Ram Rider
Knight Valkyrie Furnace Baby Dragon

Defense Synergies 2 9

Knight
Princess Furnace Skeleton Army Baby Dragon
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Furnace Baby Dragon Princess
Furnace
Knight Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Knight Furnace Princess
Baby Dragon
Knight Valkyrie Furnace
Princess
Knight Valkyrie Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon Ram Rider
Elite Barbarians Skeleton Army Knight Valkyrie Furnace Ram Rider
Furnace Skeleton Army Ram Rider Knight Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Knight Valkyrie Furnace Ram Rider
Elite Barbarians Valkyrie Skeleton Army Princess
Skeleton Army Valkyrie Furnace Baby Dragon
Furnace Ram Rider Baby Dragon Princess
Valkyrie Baby Dragon Ram Rider
Elite Barbarians Furnace Skeleton Army Princess
Knight Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Knight Furnace Baby Dragon Princess Ram Rider
Furnace Baby Dragon Princess Ram Rider
Furnace Skeleton Army Knight Elite Barbarians Valkyrie Ram Rider
Valkyrie Skeleton Army Furnace Baby Dragon Princess
Elite Barbarians Skeleton Army Knight Furnace Ram Rider
Skeleton Army Elite Barbarians Furnace Ram Rider
Knight Elite Barbarians Valkyrie Furnace Skeleton Army
Valkyrie Knight Elite Barbarians Furnace Skeleton Army Baby Dragon Ram Rider
Valkyrie Furnace Baby Dragon Knight Princess Ram Rider
Elite Barbarians Ram Rider
Valkyrie Skeleton Army Knight Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Elite Barbarians Furnace
Knight Elite Barbarians Valkyrie Baby Dragon
Skeleton Army Knight Elite Barbarians Valkyrie Furnace Ram Rider
Valkyrie Skeleton Army Knight Elite Barbarians Ram Rider
Knight Elite Barbarians Valkyrie Skeleton Army Ram Rider
Furnace Baby Dragon Princess Ram Rider
Skeleton Army Knight Elite Barbarians Valkyrie Furnace Ram Rider
Knight Elite Barbarians Valkyrie Skeleton Army
Knight Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Knight Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Knight Valkyrie Ram Rider
Valkyrie Furnace Skeleton Army Baby Dragon Princess
Elite Barbarians Skeleton Army Knight Valkyrie Furnace Baby Dragon
Valkyrie Elite Barbarians Baby Dragon Princess
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie Baby Dragon
Baby Dragon Princess Ram Rider
Baby Dragon
Knight Valkyrie
Valkyrie Furnace Baby Dragon
Furnace Baby Dragon Princess Ram Rider
Furnace Baby Dragon Princess
Baby Dragon Princess Ram Rider
Ram Rider
Elite Barbarians
Knight Valkyrie Princess Ram Rider
Baby Dragon Princess
Knight Elite Barbarians Baby Dragon Princess
Baby Dragon Princess
Princess Elite Barbarians Furnace Baby Dragon
Furnace Baby Dragon Princess
Furnace Baby Dragon Princess
Baby Dragon Princess
Valkyrie Baby Dragon Princess
Baby Dragon
Princess
Baby Dragon
Valkyrie Furnace Baby Dragon Princess
Baby Dragon Princess Ram Rider
Baby Dragon Princess Ram Rider
Baby Dragon
Elite Barbarians Furnace Baby Dragon Princess
Elite Barbarians
Princess
Princess
Skeleton Army Princess
Baby Dragon Princess Ram Rider
Knight Valkyrie Baby Dragon Princess
Baby Dragon Princess
Elite Barbarians
Elite Barbarians Baby Dragon Princess
Princess
Baby Dragon Princess

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