My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Royal Recruits Valkyrie Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Royal Recruits Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elite Barbarians Royal Recruits Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Valkyrie Electro Dragon Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Royal Recruits Miner Bandit
Giant Snowball
Skeleton Barrel Royal Recruits Electro Dragon Miner
Zap
Skeleton Barrel Bandit
Barbarian Barrel
Knight Skeleton Barrel Elite Barbarians Royal Recruits Valkyrie Bandit
The Log
Skeleton Barrel Elite Barbarians Royal Recruits Bandit
Earthquake
Arrows
Skeleton Barrel Royal Recruits
Royal Delivery
Knight Skeleton Barrel Elite Barbarians Royal Recruits Valkyrie Electro Dragon Miner Bandit
Fireball
Skeleton Barrel Elite Barbarians Electro Dragon Bandit
Poison
Skeleton Barrel Royal Recruits Electro Dragon
Lightning
Knight Elite Barbarians Valkyrie Electro Dragon Bandit
Rocket
Elite Barbarians Valkyrie Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Royal Recruits Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Miner Bandit Valkyrie Electro Dragon Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Skeleton Barrel Miner Bandit

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Elite Barbarians Electro Dragon Miner
Skeleton Barrel
Knight Miner Royal Recruits Valkyrie Bandit
Elite Barbarians
Valkyrie Knight Bandit
Royal Recruits
Skeleton Barrel Electro Dragon Bandit
Valkyrie
Elite Barbarians Skeleton Barrel Electro Dragon Bandit
Electro Dragon
Knight Royal Recruits Valkyrie Miner
Miner
Skeleton Barrel Knight Electro Dragon Bandit
Bandit
Skeleton Barrel Elite Barbarians Royal Recruits Valkyrie Miner

Defense Synergies 2 2

Knight
Electro Dragon
Skeleton Barrel
Elite Barbarians
Valkyrie
Royal Recruits
Valkyrie
Elite Barbarians Electro Dragon Bandit
Electro Dragon
Knight Valkyrie
Miner
Bandit
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Royal Recruits Valkyrie Electro Dragon
Elite Barbarians Knight Royal Recruits Valkyrie Electro Dragon Bandit
Knight Elite Barbarians Royal Recruits Valkyrie Electro Dragon Bandit
Elite Barbarians Royal Recruits Knight Valkyrie Electro Dragon Bandit
Elite Barbarians Royal Recruits Valkyrie
Valkyrie Electro Dragon Bandit
Electro Dragon
Skeleton Barrel Royal Recruits Valkyrie Electro Dragon Bandit
Elite Barbarians Royal Recruits
Knight Elite Barbarians Royal Recruits Valkyrie Miner Bandit
Valkyrie Knight Royal Recruits Electro Dragon Bandit
Electro Dragon
Royal Recruits Knight Elite Barbarians Valkyrie Electro Dragon Bandit
Valkyrie Royal Recruits Electro Dragon
Elite Barbarians Royal Recruits Knight Bandit
Elite Barbarians Royal Recruits Bandit
Knight Elite Barbarians Royal Recruits Valkyrie Electro Dragon
Knight Elite Barbarians Royal Recruits Valkyrie Electro Dragon Bandit
Valkyrie Knight Royal Recruits Electro Dragon Bandit
Elite Barbarians Royal Recruits
Royal Recruits Valkyrie Knight Elite Barbarians Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Valkyrie Elite Barbarians Bandit
Bandit Knight Skeleton Barrel Elite Barbarians Valkyrie Electro Dragon Miner
Royal Recruits Bandit Knight Elite Barbarians Valkyrie Electro Dragon
Royal Recruits Valkyrie Knight Elite Barbarians Bandit
Royal Recruits Knight Elite Barbarians Valkyrie Bandit
Skeleton Barrel Electro Dragon
Royal Recruits Knight Elite Barbarians Valkyrie Bandit
Knight Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Electro Dragon Knight Elite Barbarians Valkyrie Bandit
Royal Recruits
Knight Elite Barbarians Royal Recruits Valkyrie Electro Dragon
Royal Recruits Elite Barbarians Valkyrie
Elite Barbarians Royal Recruits Knight Valkyrie Bandit
Royal Recruits Valkyrie Electro Dragon
Elite Barbarians Royal Recruits Electro Dragon Knight Valkyrie
Valkyrie Elite Barbarians Royal Recruits Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Royal Recruits Valkyrie Electro Dragon Bandit
Skeleton Barrel Electro Dragon Miner Bandit
Skeleton Barrel Electro Dragon Miner Bandit
Knight Skeleton Barrel Royal Recruits Valkyrie
Valkyrie
Skeleton Barrel Electro Dragon
Skeleton Barrel Electro Dragon
Miner Skeleton Barrel Electro Dragon Bandit
Elite Barbarians Electro Dragon
Miner Knight Skeleton Barrel Royal Recruits Valkyrie Electro Dragon Bandit
Electro Dragon
Knight Skeleton Barrel Elite Barbarians Miner Bandit
Skeleton Barrel Electro Dragon Bandit
Skeleton Barrel Elite Barbarians
Skeleton Barrel Electro Dragon Bandit
Skeleton Barrel Royal Recruits Electro Dragon Bandit
Skeleton Barrel Electro Dragon Bandit
Skeleton Barrel Valkyrie Electro Dragon Miner
Skeleton Barrel Royal Recruits Electro Dragon
Valkyrie Electro Dragon
Miner Skeleton Barrel Electro Dragon Bandit
Skeleton Barrel Electro Dragon Miner Bandit
Miner Skeleton Barrel Bandit
Elite Barbarians Electro Dragon
Electro Dragon Skeleton Barrel
Elite Barbarians
Electro Dragon Miner Bandit
Electro Dragon
Skeleton Barrel Royal Recruits Electro Dragon Bandit
Electro Dragon
Miner Knight Valkyrie Electro Dragon
Skeleton Barrel Electro Dragon
Elite Barbarians Royal Recruits Electro Dragon
Electro Dragon Elite Barbarians Royal Recruits
Electro Dragon
Electro Dragon Skeleton Barrel Royal Recruits Miner Bandit
Electro Dragon

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