My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard Skeleton Army Electro Dragon Executioner
Fireball
Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner
Poison
Wizard Skeleton Army Electro Dragon Executioner
Lightning
Knight Elite Barbarians Valkyrie Wizard Electro Dragon Executioner
Rocket
Elite Barbarians Valkyrie Wizard Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Valkyrie Wizard Electro Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner Elite Barbarians Wizard Electro Dragon The Log
Elite Barbarians
Valkyrie Knight Wizard The Log
Valkyrie
Elite Barbarians Wizard Electro Dragon Executioner
Wizard
Knight Elite Barbarians Valkyrie
Skeleton Army
Electro Dragon
Knight Valkyrie Executioner
Executioner
Knight Valkyrie Electro Dragon The Log
The Log
Knight Elite Barbarians Executioner

Defense Synergies 3 16

Knight
Electro Dragon Executioner Wizard Skeleton Army The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Electro Dragon Executioner The Log
Wizard
Knight Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Knight Wizard Electro Dragon Executioner The Log
Electro Dragon
Knight Valkyrie Skeleton Army The Log
Executioner
Knight Valkyrie Skeleton Army The Log
The Log
Knight Elite Barbarians Valkyrie Wizard Skeleton Army Electro Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Dragon Executioner The Log
Elite Barbarians Skeleton Army Knight Valkyrie Electro Dragon Executioner The Log
Skeleton Army Knight Elite Barbarians Valkyrie Electro Dragon Executioner
Elite Barbarians Skeleton Army Knight Valkyrie Electro Dragon
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Electro Dragon Executioner
Wizard Electro Dragon Executioner
Valkyrie Electro Dragon The Log
Elite Barbarians Skeleton Army
Knight Elite Barbarians Skeleton Army Valkyrie
Valkyrie Skeleton Army Executioner Knight Wizard Electro Dragon The Log
Executioner Wizard Electro Dragon
Skeleton Army Knight Elite Barbarians Valkyrie Wizard Electro Dragon The Log
Valkyrie Wizard Skeleton Army Executioner Electro Dragon The Log
Elite Barbarians Skeleton Army Knight
Skeleton Army Elite Barbarians The Log
Wizard Knight Elite Barbarians Valkyrie Skeleton Army Electro Dragon Executioner
Valkyrie Knight Elite Barbarians Wizard Skeleton Army Electro Dragon Executioner The Log
Valkyrie Wizard Executioner The Log Knight Electro Dragon
Elite Barbarians
Valkyrie Wizard Skeleton Army Knight Elite Barbarians Electro Dragon Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Elite Barbarians
Knight Elite Barbarians Valkyrie Wizard Electro Dragon Executioner The Log
Skeleton Army Knight Elite Barbarians Valkyrie Electro Dragon The Log
Valkyrie Skeleton Army Knight Elite Barbarians The Log
Knight Elite Barbarians Valkyrie Skeleton Army Executioner
Wizard Executioner Electro Dragon
Skeleton Army Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie Skeleton Army
Electro Dragon Knight Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Knight Elite Barbarians Valkyrie Electro Dragon
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Knight Valkyrie Wizard Executioner
Wizard Valkyrie Skeleton Army Electro Dragon Executioner
Elite Barbarians Skeleton Army Electro Dragon Knight Valkyrie Executioner The Log
Valkyrie Executioner Elite Barbarians Wizard Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Electro Dragon The Log
Electro Dragon Executioner The Log
Electro Dragon The Log
Knight Valkyrie The Log
Wizard Executioner Valkyrie The Log
Wizard Executioner Electro Dragon
Wizard Executioner The Log
The Log Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon
Elite Barbarians Electro Dragon
Knight Valkyrie Wizard Electro Dragon The Log
Wizard Electro Dragon Executioner
Knight Elite Barbarians Executioner The Log
Electro Dragon
Elite Barbarians The Log
Wizard Electro Dragon Executioner The Log
Wizard Electro Dragon Executioner The Log
Wizard Electro Dragon Executioner The Log
Valkyrie Wizard Electro Dragon The Log
The Log
Wizard
The Log
Electro Dragon The Log
The Log Valkyrie Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon Executioner
Wizard Electro Dragon The Log
The Log
Elite Barbarians Wizard Electro Dragon Executioner
Electro Dragon Wizard
Elite Barbarians
Wizard Electro Dragon The Log
Electro Dragon
Wizard The Log
Skeleton Army Electro Dragon
Wizard Electro Dragon Executioner
The Log
Knight Valkyrie Wizard Electro Dragon Executioner
The Log Wizard Electro Dragon Executioner
Elite Barbarians Electro Dragon Executioner
Electro Dragon Elite Barbarians The Log
Electro Dragon Executioner
Electro Dragon Executioner The Log
Wizard Electro Dragon

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