My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Giant Princess Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Wall Breakers Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Wall Breakers Princess
Zap
Wall Breakers Princess
Barbarian Barrel
Knight Elite Barbarians Wall Breakers Princess Electro Wizard Magic Archer
The Log
Elite Barbarians Wall Breakers Princess
Earthquake
Arrows
Wall Breakers Princess
Royal Delivery
Knight Elite Barbarians Wall Breakers Princess Electro Wizard Magic Archer
Fireball
Elite Barbarians Wall Breakers Princess Electro Wizard Magic Archer
Poison
Princess Electro Wizard Magic Archer
Lightning
Knight Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Princess Electro Wizard Magic Archer Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Princess Elite Barbarians The Log Electro Wizard Magic Archer
Elite Barbarians
Knight The Log
Wall Breakers
Knight The Log Princess Electro Wizard
Electro Giant
The Log
Knight Elite Barbarians Wall Breakers Princess Magic Archer
Princess
Knight Wall Breakers The Log
Electro Wizard
Knight Wall Breakers Magic Archer
Magic Archer
Knight The Log Electro Wizard

Defense Synergies 3 6

Knight
Princess Electro Wizard Magic Archer The Log
Elite Barbarians
The Log
Wall Breakers
Electro Giant
The Log
Knight Elite Barbarians Princess Electro Wizard Magic Archer
Princess
Knight The Log
Electro Wizard
Knight The Log Magic Archer
Magic Archer
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard Magic Archer
Elite Barbarians Knight The Log Electro Wizard
Knight Elite Barbarians Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians The Log Princess
The Log Electro Wizard Magic Archer
Electro Wizard Princess Magic Archer
Electro Giant The Log Electro Wizard Magic Archer
Elite Barbarians Princess
Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Electro Giant The Log Princess Magic Archer
Princess Electro Wizard Magic Archer
Knight Elite Barbarians The Log Electro Wizard
The Log Princess Electro Wizard Magic Archer
Elite Barbarians Knight Electro Wizard
Elite Barbarians Electro Giant The Log Electro Wizard
Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians The Log Electro Wizard Magic Archer
The Log Knight Princess Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Knight Elite Barbarians Electro Giant The Log Electro Wizard
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Knight Elite Barbarians The Log Magic Archer
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians
Electro Giant Princess Electro Wizard Magic Archer
Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians The Log Magic Archer
Knight Elite Barbarians
Elite Barbarians Electro Giant The Log Electro Wizard
Elite Barbarians Knight
Electro Giant Princess Magic Archer
Elite Barbarians Electro Giant Electro Wizard Knight The Log Magic Archer
Elite Barbarians Electro Giant The Log Princess Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Knight The Log
The Log Princess Electro Wizard Magic Archer
The Log Magic Archer
Knight The Log
The Log Magic Archer
Electro Giant Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log
Elite Barbarians Electro Wizard
Knight The Log Princess Electro Wizard Magic Archer
Princess Magic Archer
Knight Elite Barbarians The Log Princess Magic Archer
Princess Magic Archer
Princess Elite Barbarians The Log Magic Archer
The Log Princess Magic Archer
Magic Archer The Log Princess
The Log Princess Electro Wizard Magic Archer
Electro Giant The Log Princess Magic Archer
The Log Magic Archer
Princess
The Log
The Log
Electro Giant The Log Princess Magic Archer
The Log Princess Electro Wizard Magic Archer
The Log Princess Magic Archer
The Log Magic Archer
Elite Barbarians Electro Giant Princess Electro Wizard Magic Archer
Electro Wizard Electro Giant
Elite Barbarians
The Log Magic Archer
Princess Electro Wizard Magic Archer
The Log Princess Magic Archer
Electro Wizard Princess Magic Archer
Princess Electro Wizard Magic Archer
The Log
Knight Princess Electro Wizard Magic Archer
The Log Princess Magic Archer
Electro Giant
Elite Barbarians
Electro Giant Elite Barbarians The Log Princess Electro Wizard Magic Archer
Princess Electro Wizard Magic Archer
Electro Giant The Log Princess Electro Wizard Magic Archer

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