My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Prince Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Dart Goblin Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Drill Prince
Giant Snowball
Dart Goblin Goblin Drill Lumberjack
Zap
Dart Goblin Goblin Drill Prince
Barbarian Barrel
Knight Elite Barbarians Dart Goblin Wizard Goblin Drill Lumberjack
The Log
Elite Barbarians Dart Goblin Goblin Drill Prince Lumberjack
Earthquake
Goblin Drill
Arrows
Dart Goblin Goblin Drill
Royal Delivery
Knight Elite Barbarians Dart Goblin Wizard Goblin Drill Prince Lumberjack
Fireball
Elite Barbarians Dart Goblin Wizard Goblin Drill Lumberjack
Poison
Dart Goblin Wizard Goblin Drill
Lightning
Knight Elite Barbarians Wizard Prince Lumberjack
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Drill Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Goblin Drill Lumberjack Golden Knight Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Dart Goblin Goblin Drill Lumberjack

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Elite Barbarians Wizard Goblin Drill Prince Lumberjack
Elite Barbarians
Knight Dart Goblin Wizard Lumberjack Golden Knight
Dart Goblin
Knight Elite Barbarians Goblin Drill Prince
Wizard
Knight Elite Barbarians Prince Lumberjack
Goblin Drill
Knight Dart Goblin Lumberjack Golden Knight
Prince
Knight Dart Goblin Wizard Lumberjack
Lumberjack
Knight Elite Barbarians Wizard Goblin Drill Prince
Golden Knight
Elite Barbarians Goblin Drill

Defense Synergies 1 13

Knight
Dart Goblin Wizard Lumberjack
Elite Barbarians
Dart Goblin Wizard Golden Knight
Dart Goblin
Knight Elite Barbarians Goblin Drill Prince Lumberjack Golden Knight
Wizard
Knight Elite Barbarians Prince Lumberjack Golden Knight
Goblin Drill
Dart Goblin Lumberjack
Prince
Dart Goblin Wizard
Lumberjack
Knight Dart Goblin Wizard Goblin Drill
Golden Knight
Elite Barbarians Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Golden Knight
Elite Barbarians Lumberjack Knight Dart Goblin Goblin Drill Prince
Prince Lumberjack Knight Elite Barbarians Dart Goblin Goblin Drill
Elite Barbarians Prince Lumberjack Knight Dart Goblin Goblin Drill
Elite Barbarians Prince Lumberjack
Dart Goblin Lumberjack
Dart Goblin Wizard
Dart Goblin Golden Knight
Elite Barbarians Goblin Drill Prince Lumberjack
Knight Elite Barbarians Dart Goblin Prince Lumberjack
Dart Goblin Knight Wizard Goblin Drill Lumberjack
Dart Goblin Wizard
Goblin Drill Prince Lumberjack Knight Elite Barbarians Wizard
Wizard Dart Goblin Goblin Drill Prince Lumberjack Golden Knight
Elite Barbarians Knight Goblin Drill Prince Lumberjack
Elite Barbarians Goblin Drill Prince Lumberjack
Wizard Knight Elite Barbarians Goblin Drill Prince Lumberjack
Knight Elite Barbarians Dart Goblin Wizard Goblin Drill Prince Lumberjack Golden Knight
Wizard Goblin Drill Knight Dart Goblin Lumberjack
Elite Barbarians Dart Goblin Goblin Drill Prince Lumberjack
Wizard Knight Elite Barbarians Dart Goblin Prince Lumberjack
Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Elite Barbarians Prince
Knight Elite Barbarians Wizard Prince Lumberjack
Lumberjack Knight Elite Barbarians Prince Golden Knight
Prince Lumberjack Knight Elite Barbarians
Knight Elite Barbarians Goblin Drill Prince Lumberjack
Wizard Dart Goblin
Prince Knight Elite Barbarians Dart Goblin Lumberjack
Knight Elite Barbarians Prince Lumberjack
Knight Elite Barbarians Prince
Dart Goblin Goblin Drill
Knight Elite Barbarians Dart Goblin Prince Lumberjack Golden Knight
Elite Barbarians Prince
Elite Barbarians Prince Knight Wizard Lumberjack Golden Knight
Wizard Dart Goblin
Elite Barbarians Knight Dart Goblin Goblin Drill Prince Lumberjack Golden Knight
Elite Barbarians Dart Goblin Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Goblin Drill Golden Knight
Dart Goblin Golden Knight
Dart Goblin Goblin Drill
Knight Dart Goblin Prince
Wizard
Wizard Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Golden Knight
Elite Barbarians Prince Lumberjack
Knight Dart Goblin Wizard Prince Golden Knight
Dart Goblin Wizard
Knight Elite Barbarians Dart Goblin Golden Knight
Dart Goblin
Elite Barbarians Dart Goblin Prince
Dart Goblin Wizard Goblin Drill Golden Knight
Dart Goblin Wizard
Dart Goblin Wizard Prince
Dart Goblin Wizard Golden Knight
Prince
Wizard
Prince
Goblin Drill
Wizard
Dart Goblin Wizard Golden Knight
Wizard Prince Golden Knight
Dart Goblin Golden Knight
Elite Barbarians Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard
Prince
Wizard
Dart Goblin Prince
Dart Goblin Wizard
Knight Dart Goblin Wizard Prince Lumberjack
Dart Goblin Wizard
Elite Barbarians Dart Goblin Prince
Elite Barbarians Dart Goblin Golden Knight
Dart Goblin
Dart Goblin Prince Golden Knight
Prince
Dart Goblin Wizard

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