My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Electro Wizard Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Rune Giant Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard
The Log
Electro Spirit Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard Phoenix
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Rune Giant Electro Wizard Phoenix Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Firecracker Rune Giant

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Phoenix
Firecracker
Rune Giant Mega Knight
Rune Giant
Firecracker Electro Wizard
Lightning
The Log
Mega Knight
Electro Wizard
Rune Giant Mega Knight
Phoenix
Electro Spirit
Mega Knight
Firecracker The Log Electro Wizard

Defense Synergies 1 9

Electro Spirit
The Log Electro Wizard Phoenix
Firecracker
The Log Electro Wizard Mega Knight
Rune Giant
Lightning
The Log
The Log
Firecracker Electro Spirit Lightning Electro Wizard Mega Knight
Electro Wizard
Electro Spirit Firecracker The Log Mega Knight
Phoenix
Electro Spirit
Mega Knight
Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log Electro Wizard
Firecracker The Log Electro Wizard Phoenix Mega Knight
Mega Knight Lightning Electro Wizard
Firecracker Electro Wizard Phoenix Mega Knight
Lightning Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Electro Spirit Firecracker Phoenix
Lightning Electro Spirit The Log Electro Wizard Phoenix Mega Knight
Phoenix
Firecracker Electro Wizard Phoenix Mega Knight
Electro Wizard Electro Spirit Firecracker The Log Mega Knight
Firecracker Electro Wizard Phoenix
Mega Knight Lightning The Log Electro Wizard
Mega Knight Electro Spirit Firecracker The Log Electro Wizard
Electro Wizard Phoenix Mega Knight
Lightning The Log Electro Wizard Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Electro Spirit Firecracker The Log Electro Wizard
The Log Electro Spirit Firecracker Electro Wizard Mega Knight
Electro Wizard Phoenix
Mega Knight Electro Spirit Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Lightning The Log Phoenix Mega Knight
Mega Knight Lightning The Log Electro Wizard
Lightning Mega Knight The Log Electro Wizard Phoenix
Phoenix Mega Knight
Firecracker Electro Spirit Electro Wizard
Lightning Electro Wizard Phoenix
Mega Knight Phoenix
Lightning Electro Wizard Mega Knight Electro Spirit Firecracker The Log Phoenix
Phoenix
Mega Knight Phoenix
Lightning Mega Knight The Log Electro Wizard Phoenix
Lightning Mega Knight
Firecracker Mega Knight
Electro Wizard Phoenix Electro Spirit Firecracker Lightning The Log
Mega Knight Electro Spirit Firecracker The Log Electro Wizard Phoenix
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log Electro Wizard
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Electro Spirit
Firecracker The Log
The Log Firecracker Lightning
The Log Firecracker Lightning
Lightning Electro Wizard
Firecracker Lightning The Log Electro Wizard
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log Mega Knight
Lightning
Lightning
Lightning Firecracker The Log Electro Wizard Mega Knight
Lightning Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log Lightning Electro Wizard
Lightning The Log Mega Knight
Lightning Firecracker The Log
Lightning Firecracker Electro Wizard
Lightning Electro Wizard Electro Spirit Firecracker
Lightning
Lightning The Log Mega Knight
Lightning Electro Spirit Firecracker Electro Wizard
Mega Knight
Firecracker Lightning The Log
Lightning Electro Wizard Electro Spirit
Lightning Firecracker Electro Wizard
The Log
Lightning Firecracker Electro Wizard Mega Knight
The Log Firecracker Lightning
Lightning
Firecracker Mega Knight
Electro Spirit Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Electro Wizard Mega Knight
Lightning Firecracker Mega Knight

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