My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon Lumberjack
Zap
Fisherman Inferno Dragon
Barbarian Barrel
Electro Wizard Magic Archer Lumberjack
The Log
Fisherman Lumberjack
Earthquake
Arrows
Royal Delivery
Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch
Fireball
Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch
Poison
Fisherman Electro Wizard Magic Archer Mother Witch
Lightning
Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Electro Wizard Inferno Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Fisherman Magic Archer Lumberjack Mega Knight
Fisherman
The Log Mega Knight
Electro Wizard
Magic Archer Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
The Log Electro Wizard Lumberjack Mother Witch Mega Knight
Lumberjack
The Log Electro Wizard Magic Archer Mega Knight
Mother Witch
Magic Archer Mega Knight
Mega Knight
Inferno Dragon The Log Fisherman Electro Wizard Magic Archer Lumberjack Mother Witch

Defense Synergies 0 20

The Log
Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch Mega Knight
Fisherman
The Log Magic Archer Mother Witch Mega Knight
Electro Wizard
The Log Inferno Dragon Magic Archer Lumberjack Mega Knight
Inferno Dragon
The Log Electro Wizard Mega Knight
Magic Archer
The Log Fisherman Electro Wizard Lumberjack Mother Witch Mega Knight
Lumberjack
The Log Electro Wizard Magic Archer Mother Witch
Mother Witch
The Log Fisherman Magic Archer Lumberjack Mega Knight
Mega Knight
The Log Fisherman Electro Wizard Inferno Dragon Magic Archer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard Magic Archer
Inferno Dragon Lumberjack The Log Fisherman Electro Wizard Mega Knight
Fisherman Lumberjack Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Fisherman Electro Wizard Mega Knight
The Log Lumberjack Mega Knight
The Log Electro Wizard Magic Archer Lumberjack Mother Witch Mega Knight
Electro Wizard Inferno Dragon Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon Fisherman Lumberjack
Fisherman Electro Wizard Lumberjack Mega Knight
Electro Wizard Mother Witch The Log Fisherman Magic Archer Lumberjack Mega Knight
Inferno Dragon Electro Wizard Magic Archer
Lumberjack Mega Knight The Log Electro Wizard
Mega Knight The Log Electro Wizard Magic Archer Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
The Log Fisherman Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Fisherman Electro Wizard Lumberjack
Mega Knight The Log Fisherman Electro Wizard Magic Archer Lumberjack
The Log Fisherman Electro Wizard Inferno Dragon Magic Archer Lumberjack Mother Witch Mega Knight
Fisherman Electro Wizard Inferno Dragon Lumberjack
Mega Knight The Log Fisherman Electro Wizard Lumberjack Mother Witch
Fisherman Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman Electro Wizard
Electro Wizard The Log Fisherman Inferno Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight The Log Fisherman Electro Wizard
Lumberjack Mega Knight The Log Fisherman Electro Wizard
Fisherman Inferno Dragon Lumberjack Mega Knight
Mother Witch Electro Wizard Magic Archer
Electro Wizard Lumberjack
Mega Knight Fisherman Inferno Dragon Lumberjack
Electro Wizard Mega Knight The Log Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight The Log Electro Wizard
Mega Knight Lumberjack
Magic Archer Mega Knight
Electro Wizard The Log Fisherman Inferno Dragon Magic Archer Lumberjack
Mega Knight The Log Electro Wizard Inferno Dragon Magic Archer Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Fisherman Electro Wizard Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Mother Witch Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Fisherman
Fisherman Electro Wizard Lumberjack
The Log Fisherman Electro Wizard Magic Archer
Magic Archer
The Log Fisherman Magic Archer
Fisherman Magic Archer
The Log Fisherman Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Fisherman
The Log Fisherman Electro Wizard Magic Archer Mega Knight
The Log Magic Archer Mother Witch Mega Knight
The Log Magic Archer Mega Knight
The Log Fisherman
The Log
The Log Mother Witch Magic Archer Mega Knight
Fisherman Inferno Dragon
The Log Fisherman Electro Wizard Magic Archer
The Log Fisherman Magic Archer Mega Knight
The Log Fisherman Magic Archer
Electro Wizard Magic Archer Mother Witch
Electro Wizard
The Log Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
The Log Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log
Electro Wizard Magic Archer Lumberjack Mega Knight
The Log Magic Archer
Mega Knight
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Fisherman

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