My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Graveyard
Giant Snowball
Bats Goblin Gang Miner Graveyard
Zap
Bats Goblin Gang Firecracker Graveyard
Barbarian Barrel
Goblin Gang Firecracker Hunter Graveyard
The Log
Goblin Gang Firecracker Hunter Graveyard
Earthquake
Goblin Gang Firecracker Graveyard
Arrows
Bats Goblin Gang Firecracker Graveyard
Royal Delivery
Bats Goblin Gang Firecracker Hunter Miner Graveyard
Fireball
Goblin Gang Firecracker Hunter
Poison
Bats Goblin Gang Firecracker Hunter Graveyard
Lightning
Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Miner Hunter Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Firecracker Graveyard
Goblin Gang
Miner Firecracker
Firecracker
Miner Bats Goblin Gang Mega Knight
Hunter
Mega Knight
The Log
Miner Graveyard Mega Knight
Miner
Bats Goblin Gang Firecracker The Log Graveyard Mega Knight
Graveyard
Bats The Log Miner Mega Knight
Mega Knight
Bats Firecracker Hunter The Log Miner Graveyard

Defense Synergies 1 14

Bats
Firecracker Hunter The Log Mega Knight
Goblin Gang
Firecracker The Log Miner
Firecracker
The Log Bats Goblin Gang Hunter Mega Knight
Hunter
Bats Firecracker The Log Mega Knight
The Log
Firecracker Bats Goblin Gang Hunter Miner Mega Knight
Miner
Goblin Gang The Log Mega Knight
Graveyard
Mega Knight
Bats Firecracker Hunter The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Hunter Bats Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Hunter Mega Knight Bats
Hunter Bats Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Bats Firecracker Hunter Mega Knight
Bats Hunter Goblin Gang Firecracker
The Log Mega Knight
Hunter Goblin Gang
Goblin Gang Firecracker Hunter Miner Mega Knight
Bats Goblin Gang Firecracker Hunter The Log Mega Knight
Hunter Bats Goblin Gang Firecracker
Hunter Mega Knight Bats Goblin Gang The Log
Mega Knight Bats Goblin Gang Firecracker Hunter The Log
Goblin Gang Hunter Mega Knight
Goblin Gang Hunter The Log Mega Knight
Mega Knight Bats Goblin Gang Firecracker Hunter
Mega Knight Bats Goblin Gang Firecracker Hunter The Log
Hunter The Log Bats Firecracker Mega Knight
Hunter
Goblin Gang Mega Knight Bats Firecracker Hunter The Log
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight
Goblin Gang Firecracker Hunter The Log Miner Mega Knight
Goblin Gang Mega Knight Bats Hunter The Log
Goblin Gang Hunter Mega Knight Bats The Log
Goblin Gang Hunter Mega Knight
Firecracker Bats Goblin Gang Hunter
Goblin Gang Bats Hunter
Mega Knight Hunter
Mega Knight Bats Firecracker The Log
Goblin Gang
Mega Knight Bats Hunter
Mega Knight The Log
Mega Knight Goblin Gang Hunter
Firecracker Mega Knight
Goblin Gang Bats Firecracker Hunter The Log
Bats Mega Knight Firecracker Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Miner
The Log Miner
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Miner Firecracker
Bats Goblin Gang
Firecracker Miner The Log
Firecracker
Firecracker Hunter The Log Miner
Firecracker
Firecracker The Log
Firecracker Hunter The Log
Firecracker The Log Mega Knight
Bats
Firecracker Hunter The Log Mega Knight
Firecracker The Log Miner Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Hunter Mega Knight
Firecracker The Log Miner Hunter
The Log Miner Mega Knight
Miner Firecracker The Log
Bats Firecracker Hunter
Bats Firecracker
Hunter The Log Miner Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang
Firecracker Hunter
The Log
Miner Goblin Gang Firecracker Hunter Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Miner Mega Knight
Firecracker Mega Knight

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