My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Night Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Night Witch Mother Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Princess Night Witch Ram Rider
Zap
Princess Night Witch Ram Rider
Barbarian Barrel
Princess Ice Wizard Night Witch
The Log
Princess Ram Rider
Earthquake
Arrows
Princess Night Witch
Royal Delivery
Princess Ice Wizard Night Witch Mother Witch Ram Rider
Fireball
Princess Ice Wizard Night Witch Mother Witch Ram Rider
Poison
Princess Ice Wizard Night Witch Mother Witch
Lightning
Ice Wizard Night Witch Mother Witch Ram Rider Monk
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Night Witch Mother Witch Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Princess Ice Wizard Night Witch Mother Witch Ram Rider Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Princess Ice Wizard Night Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

The Log
Princess Ram Rider
Princess
The Log Mother Witch
Ice Wizard
Ram Rider
Night Witch
Monk
Mother Witch
Princess Ram Rider
Ram Rider
The Log Ice Wizard Mother Witch Goblin Machine
Goblin Machine
Ram Rider
Monk
Night Witch

Defense Synergies 0 10

The Log
Princess Ice Wizard Night Witch Mother Witch Ram Rider
Princess
The Log Ice Wizard Mother Witch
Ice Wizard
The Log Princess Night Witch Mother Witch
Night Witch
The Log Ice Wizard Mother Witch
Mother Witch
The Log Princess Ice Wizard Night Witch
Ram Rider
The Log
Goblin Machine
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Ram Rider
The Log Ice Wizard Night Witch Ram Rider Monk
Ram Rider Ice Wizard Night Witch
Night Witch Ice Wizard Ram Rider Monk
The Log Princess Monk
The Log Ice Wizard Night Witch Mother Witch
Ram Rider Princess Ice Wizard Night Witch
The Log Ram Rider Monk
Princess Ice Wizard Night Witch
Ice Wizard Night Witch
Ice Wizard Mother Witch The Log Princess Night Witch Ram Rider
Princess Ice Wizard Night Witch Ram Rider
Night Witch The Log Ice Wizard Ram Rider
The Log Princess Night Witch
Ram Rider
Monk The Log Ram Rider
Night Witch
The Log Ice Wizard Night Witch Ram Rider
The Log Princess Ice Wizard Mother Witch Ram Rider
Ram Rider
The Log Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

The Log Monk
The Log Ram Rider
The Log Night Witch Ram Rider Monk
Night Witch Ram Rider
Mother Witch Princess Ice Wizard Ram Rider Monk
Ice Wizard Night Witch Ram Rider
The Log Monk
Monk The Log
Night Witch Ram Rider
Princess
The Log Night Witch Monk
The Log Princess Ice Wizard Mother Witch
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Monk
Monk The Log Princess Ice Wizard Ram Rider
The Log
The Log
The Log
Mother Witch Princess Ice Wizard Ram Rider Goblin Machine Monk
The Log Princess
The Log Princess Ice Wizard Ram Rider
The Log Monk Ram Rider
Night Witch
Monk The Log Princess Ram Rider Goblin Machine
Monk Princess
The Log Princess
Princess Monk
Princess The Log
The Log Princess
The Log Princess
Monk
Night Witch
The Log Princess Goblin Machine Monk
The Log Princess Mother Witch Goblin Machine Monk
The Log Night Witch Monk
Princess
The Log Monk
The Log Monk
The Log Mother Witch Princess Ice Wizard Goblin Machine
The Log Princess Ice Wizard Ram Rider Monk
The Log Princess Ram Rider Monk
The Log
Princess Ice Wizard Night Witch Mother Witch
Night Witch
The Log Night Witch
Princess Monk
The Log Princess Monk
Princess Night Witch
Princess Ice Wizard Ram Rider Monk
The Log
Princess
The Log Princess
Monk
The Log Princess
Princess
The Log Princess Monk
Monk

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