My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Dark Prince Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Mega Minion Goblin Drill
Zap
Dark Prince Goblin Drill
Barbarian Barrel
Bomb Tower Dark Prince Goblin Drill Ice Wizard
The Log
Dark Prince Goblin Drill
Earthquake
Bomb Tower Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Mega Minion Dark Prince Goblin Drill Ice Wizard
Fireball
Mega Minion Bomb Tower Goblin Drill Ice Wizard
Poison
Mega Minion Bomb Tower Goblin Drill Ice Wizard
Lightning
Mega Minion Bomb Tower Dark Prince Ice Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Tornado Dark Prince Poison Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Dark Prince Poison Goblin Drill Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Ice Wizard Bomb Tower Dark Prince Poison Goblin Drill Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Tornado Ice Wizard Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Poison Electro Giant
Bomb Tower
Tornado
Electro Giant Dark Prince Poison Ice Wizard
Dark Prince
Electro Giant Tornado Poison Goblin Drill Ice Wizard
Poison
Mega Minion Tornado Dark Prince Goblin Drill
Goblin Drill
Dark Prince Poison
Electro Giant
Tornado Dark Prince Mega Minion
Ice Wizard
Tornado Dark Prince

Defense Synergies 2 15

Mega Minion
Bomb Tower Tornado Dark Prince Goblin Drill Ice Wizard
Bomb Tower
Tornado Mega Minion Ice Wizard
Tornado
Bomb Tower Ice Wizard Mega Minion Dark Prince Poison Goblin Drill Electro Giant
Dark Prince
Mega Minion Tornado Poison Ice Wizard
Poison
Tornado Dark Prince Ice Wizard
Goblin Drill
Mega Minion Tornado Ice Wizard
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Mega Minion Bomb Tower Dark Prince Poison Goblin Drill Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion
Bomb Tower Mega Minion Dark Prince Goblin Drill Ice Wizard
Bomb Tower Tornado Mega Minion Dark Prince Goblin Drill Ice Wizard
Bomb Tower Mega Minion Dark Prince Goblin Drill Ice Wizard
Bomb Tower Tornado Dark Prince Poison
Tornado Mega Minion Bomb Tower Dark Prince Ice Wizard
Mega Minion Tornado Bomb Tower Poison Ice Wizard
Bomb Tower Poison Electro Giant
Bomb Tower Tornado Goblin Drill Ice Wizard
Tornado Dark Prince Ice Wizard
Poison Ice Wizard Mega Minion Bomb Tower Tornado Dark Prince Goblin Drill Electro Giant
Mega Minion Tornado Poison Ice Wizard
Bomb Tower Goblin Drill Dark Prince Ice Wizard
Bomb Tower Mega Minion Tornado Dark Prince Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Tornado Goblin Drill Electro Giant
Bomb Tower Tornado Dark Prince Poison Goblin Drill
Bomb Tower Mega Minion Tornado Dark Prince Goblin Drill Ice Wizard
Bomb Tower Tornado Poison Goblin Drill Mega Minion Dark Prince Ice Wizard
Bomb Tower Tornado Goblin Drill
Dark Prince Bomb Tower Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant
Poison Mega Minion Bomb Tower
Bomb Tower Dark Prince
Dark Prince Tornado
Dark Prince Goblin Drill
Poison Electro Giant Bomb Tower Tornado Ice Wizard
Dark Prince Mega Minion Bomb Tower Ice Wizard
Bomb Tower Dark Prince
Mega Minion Bomb Tower Tornado Dark Prince Poison
Mega Minion Goblin Drill
Mega Minion Bomb Tower Dark Prince
Tornado Dark Prince Poison Electro Giant
Dark Prince Bomb Tower
Bomb Tower Electro Giant
Electro Giant Mega Minion Bomb Tower Tornado Dark Prince Poison Goblin Drill
Poison Mega Minion Bomb Tower Dark Prince Electro Giant Ice Wizard
Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Goblin Drill
Poison Tornado Ice Wizard
Poison Goblin Drill
Dark Prince Poison
Poison Dark Prince
Poison Electro Giant Mega Minion Tornado Ice Wizard
Tornado Poison
Poison Tornado Ice Wizard
Poison Tornado
Tornado Poison
Poison Tornado Dark Prince
Poison Tornado
Poison
Poison
Poison
Poison Goblin Drill
Poison
Tornado Poison
Mega Minion Dark Prince Poison
Tornado Poison Electro Giant
Poison
Tornado Poison
Tornado
Poison Goblin Drill
Tornado Poison Electro Giant Dark Prince Ice Wizard
Mega Minion
Poison Tornado Ice Wizard
Tornado Poison
Poison Tornado
Poison Tornado Electro Giant Ice Wizard
Mega Minion Poison Electro Giant
Mega Minion
Poison
Poison
Poison
Dark Prince
Poison Mega Minion Tornado Ice Wizard
Poison Mega Minion Dark Prince
Poison
Tornado Poison Electro Giant
Mega Minion Dark Prince
Electro Giant Tornado Poison
Tornado Poison
Poison Tornado Dark Prince Electro Giant

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