My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Curse Guards Night Witch
Giant Snowball
Mega Minion Hog Rider Goblin Curse Guards Night Witch
Zap
Goblin Curse Guards Night Witch
Barbarian Barrel
Goblin Curse Guards Electro Wizard Night Witch
The Log
Hog Rider Goblin Curse Guards
Earthquake
Hog Rider Guards
Arrows
Goblin Curse Guards Night Witch
Royal Delivery
Mega Minion Hog Rider Guards P.E.K.K.A Electro Wizard Night Witch
Fireball
Mega Minion Hog Rider Electro Wizard Night Witch
Poison
Mega Minion Goblin Curse Guards Electro Wizard Night Witch
Lightning
Mega Minion Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Goblin Curse Guards P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Mega Minion Earthquake Guards Hog Rider Electro Wizard Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Mega Minion Earthquake Guards

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Earthquake
Hog Rider Goblin Curse P.E.K.K.A
Hog Rider
Earthquake Guards Electro Wizard
Goblin Curse
Earthquake
Guards
Hog Rider
P.E.K.K.A
Electro Wizard Earthquake Night Witch
Electro Wizard
P.E.K.K.A Hog Rider
Night Witch
P.E.K.K.A

Defense Synergies 0 6

Mega Minion
Guards Electro Wizard Night Witch
Earthquake
Hog Rider
Goblin Curse
Guards
Mega Minion Electro Wizard
P.E.K.K.A
Electro Wizard
Electro Wizard
Mega Minion Guards P.E.K.K.A Night Witch
Night Witch
Mega Minion Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Goblin Curse Electro Wizard Night Witch
P.E.K.K.A Mega Minion Goblin Curse Electro Wizard Night Witch
P.E.K.K.A Night Witch Mega Minion Goblin Curse Guards Electro Wizard
Earthquake P.E.K.K.A
Mega Minion Earthquake Guards Electro Wizard Night Witch
Mega Minion Electro Wizard Goblin Curse Night Witch
Earthquake P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Curse Night Witch
Guards Electro Wizard Night Witch
Goblin Curse Guards Electro Wizard Mega Minion Earthquake Night Witch
Mega Minion Goblin Curse Electro Wizard Night Witch
P.E.K.K.A Night Witch Earthquake Goblin Curse Guards Electro Wizard
Mega Minion Earthquake Goblin Curse Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Goblin Curse Electro Wizard
Goblin Curse P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Night Witch
Mega Minion Guards Electro Wizard Night Witch
Earthquake Mega Minion Goblin Curse Guards Electro Wizard
P.E.K.K.A Goblin Curse Electro Wizard
Earthquake Goblin Curse Guards P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Mega Minion
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Goblin Curse Guards Night Witch
Goblin Curse Electro Wizard
Guards P.E.K.K.A Mega Minion Electro Wizard Night Witch
P.E.K.K.A Goblin Curse
P.E.K.K.A Electro Wizard Mega Minion
P.E.K.K.A Mega Minion Goblin Curse Guards
P.E.K.K.A Mega Minion Guards
P.E.K.K.A Guards Electro Wizard
P.E.K.K.A Goblin Curse Guards Night Witch
Goblin Curse
Guards Electro Wizard Mega Minion P.E.K.K.A Night Witch
Mega Minion Earthquake Goblin Curse P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards
Goblin Curse Electro Wizard
Earthquake
Earthquake Guards
Earthquake Goblin Curse
Mega Minion Goblin Curse
Earthquake
Earthquake Goblin Curse
Guards Electro Wizard Night Witch
Earthquake Electro Wizard
Goblin Curse
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Night Witch
Mega Minion Earthquake Electro Wizard
Earthquake Goblin Curse
Earthquake Night Witch
Earthquake
Earthquake Goblin Curse
Mega Minion
Earthquake Electro Wizard
Goblin Curse
Goblin Curse Electro Wizard Night Witch
Electro Wizard Mega Minion Guards
Mega Minion Night Witch
Earthquake Night Witch
Electro Wizard
P.E.K.K.A
Earthquake Goblin Curse
Earthquake Electro Wizard Guards Night Witch
Mega Minion Goblin Curse Electro Wizard
Mega Minion Electro Wizard
Earthquake
Mega Minion P.E.K.K.A
Guards Electro Wizard
Electro Wizard
Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: