My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Zappies Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Zappies Witch Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer Zappies Witch
Zap
Zappies Inferno Tower Witch
Barbarian Barrel
Musketeer Zappies Inferno Tower Witch Executioner
The Log
Musketeer Zappies Witch
Earthquake
Zappies Inferno Tower Witch
Arrows
Zappies Witch
Royal Delivery
Mega Minion Musketeer Zappies Witch Executioner
Fireball
Mega Minion Musketeer Zappies Inferno Tower Witch Executioner
Poison
Mega Minion Musketeer Zappies Inferno Tower Witch Executioner
Lightning
Mega Minion Musketeer Inferno Tower Witch Executioner
Rocket
Musketeer Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Inferno Tower Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Earthquake Musketeer Zappies Inferno Tower Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Earthquake Musketeer Zappies

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Golem
Earthquake
Golem
Musketeer
Golem
Zappies
Golem
Inferno Tower
Witch
Golem
Executioner
Golem
Golem
Mega Minion Earthquake Musketeer Zappies Witch Executioner

Defense Synergies 0 8

Mega Minion
Musketeer Zappies Inferno Tower Witch
Earthquake
Zappies Inferno Tower
Musketeer
Mega Minion Zappies Inferno Tower
Zappies
Mega Minion Earthquake Musketeer
Inferno Tower
Mega Minion Earthquake Musketeer
Witch
Mega Minion
Executioner
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Musketeer Zappies Inferno Tower Executioner
Inferno Tower Mega Minion Musketeer Zappies Witch Executioner
Inferno Tower Witch Mega Minion Musketeer Zappies Executioner
Inferno Tower Witch Mega Minion Musketeer Zappies
Earthquake
Mega Minion Earthquake Musketeer Zappies Executioner
Mega Minion Musketeer Inferno Tower Zappies Witch Executioner
Earthquake Musketeer Inferno Tower
Zappies Inferno Tower Witch Musketeer
Musketeer Zappies Inferno Tower
Witch Executioner Mega Minion Earthquake Musketeer Zappies
Mega Minion Musketeer Inferno Tower Executioner Zappies Witch
Inferno Tower Earthquake Musketeer Zappies Witch
Executioner Mega Minion Earthquake Zappies Witch
Inferno Tower Zappies
Inferno Tower Zappies
Musketeer Zappies Inferno Tower Witch Executioner
Mega Minion Musketeer Zappies Witch Executioner
Earthquake Witch Executioner Mega Minion Musketeer Zappies
Musketeer Zappies Inferno Tower
Earthquake Musketeer Zappies Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Witch
Mega Minion Musketeer Executioner
Zappies Musketeer Inferno Tower Witch
Musketeer Zappies Inferno Tower
Inferno Tower Musketeer Zappies Witch Executioner
Executioner Musketeer Zappies Witch
Mega Minion Musketeer Zappies Inferno Tower Witch
Inferno Tower Zappies
Mega Minion Zappies Inferno Tower Witch
Inferno Tower Witch Mega Minion Musketeer Zappies
Mega Minion Musketeer Zappies Inferno Tower Witch
Zappies Inferno Tower Witch Executioner
Musketeer Zappies Witch Executioner
Zappies Inferno Tower Witch Mega Minion Musketeer Executioner
Executioner Mega Minion Earthquake Musketeer Zappies Inferno Tower Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer
Musketeer Executioner
Earthquake
Earthquake Musketeer
Executioner Earthquake
Executioner Mega Minion Musketeer Witch
Earthquake Musketeer Witch Executioner
Earthquake Executioner
Musketeer
Earthquake Musketeer
Musketeer Executioner
Earthquake Musketeer Executioner
Earthquake Musketeer
Earthquake Musketeer
Earthquake Musketeer Witch Executioner
Earthquake Musketeer Executioner
Earthquake
Mega Minion Earthquake Musketeer Executioner
Earthquake Witch
Earthquake Musketeer
Musketeer
Earthquake Musketeer
Earthquake Witch Executioner
Mega Minion Witch
Earthquake Musketeer Witch Executioner
Musketeer Witch
Musketeer
Musketeer Witch Executioner
Mega Minion Musketeer Zappies Witch
Mega Minion
Earthquake Musketeer
Zappies
Earthquake
Earthquake Musketeer Zappies Witch
Mega Minion Musketeer Zappies Witch Executioner
Mega Minion Musketeer Executioner
Earthquake Musketeer Executioner
Mega Minion Musketeer Executioner
Musketeer Zappies Witch
Musketeer Zappies Witch Executioner
Musketeer Witch Executioner

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