My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Balloon Bowler P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Balloon P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Mega Minion Balloon
Zap
Balloon
Barbarian Barrel
Elixir Golem Royal Ghost
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Royal Delivery
Mega Minion Elixir Golem Mini P.E.K.K.A Balloon Bowler P.E.K.K.A Royal Ghost
Fireball
Mega Minion Elixir Golem Balloon Bowler
Poison
Mega Minion Elixir Golem Balloon
Lightning
Mega Minion Mini P.E.K.K.A Balloon Bowler
Rocket
Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Mini P.E.K.K.A Bowler P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Elixir Golem Royal Ghost Fireball Mini P.E.K.K.A Balloon Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Elixir Golem Royal Ghost Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Fireball Balloon Bowler
Elixir Golem
Mega Minion Fireball Mini P.E.K.K.A Balloon Bowler Royal Ghost
Fireball
Mega Minion Elixir Golem
Mini P.E.K.K.A
Elixir Golem Bowler
Balloon
Mega Minion Elixir Golem Royal Ghost
Bowler
Mega Minion Elixir Golem Mini P.E.K.K.A
P.E.K.K.A
Royal Ghost
Elixir Golem Balloon

Defense Synergies 0 3

Mega Minion
Elixir Golem
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Bowler Royal Ghost
Balloon
Bowler
Mini P.E.K.K.A
P.E.K.K.A
Royal Ghost
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Minion
Mini P.E.K.K.A Bowler P.E.K.K.A Mega Minion
Mini P.E.K.K.A P.E.K.K.A Mega Minion Bowler
Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball Bowler Mega Minion Royal Ghost
Mega Minion Fireball
Bowler Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Bowler Royal Ghost
Mega Minion Fireball Bowler Royal Ghost
Mega Minion Fireball
Mini P.E.K.K.A Bowler P.E.K.K.A Fireball
Fireball Bowler Mega Minion Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Fireball Mega Minion Bowler Royal Ghost
Mega Minion Fireball Bowler Royal Ghost
Mini P.E.K.K.A P.E.K.K.A
Bowler Royal Ghost Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Bowler P.E.K.K.A Royal Ghost
Fireball Mega Minion Mini P.E.K.K.A Bowler Royal Ghost
P.E.K.K.A Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Fireball
P.E.K.K.A Mini P.E.K.K.A Bowler
Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Minion Fireball Bowler
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A Bowler
P.E.K.K.A Fireball Bowler
Mini P.E.K.K.A Bowler P.E.K.K.A Fireball
Fireball Bowler
Mega Minion Fireball Mini P.E.K.K.A Bowler P.E.K.K.A
Bowler Mega Minion Fireball Mini P.E.K.K.A P.E.K.K.A Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Bowler Royal Ghost
Fireball
Fireball
Fireball Bowler
Fireball Mega Minion
Bowler
Fireball Bowler
Fireball
Fireball Mini P.E.K.K.A Bowler
Fireball Bowler
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fireball Bowler
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Bowler
Fireball Bowler
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Bowler
Mega Minion
Fireball Bowler Royal Ghost
Fireball Bowler
Fireball
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A Bowler
Fireball
Fireball
P.E.K.K.A
Fireball Bowler
Fireball
Fireball Mega Minion
Fireball
Fireball Mega Minion Mini P.E.K.K.A Bowler
Fireball Bowler
Fireball
Mega Minion P.E.K.K.A
Fireball Bowler
Fireball
Fireball Bowler Royal Ghost
P.E.K.K.A
Fireball Bowler

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