My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Miner
Giant Snowball
Mega Minion Miner
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard Magic Archer
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince Prince Miner Electro Wizard Magic Archer
Fireball
Mega Minion Electro Wizard Magic Archer
Poison
Mega Minion Electro Wizard Magic Archer
Lightning
Mega Minion Dark Prince Prince Electro Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Miner Fireball Dark Prince Electro Wizard Magic Archer Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Miner Fireball Dark Prince

Attack Synergies 5 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Fireball Miner
Fireball
Mega Minion Giant Dark Prince Miner Electro Wizard Magic Archer
Giant
Mega Minion Dark Prince Prince Miner Fireball Electro Wizard Magic Archer
Dark Prince
Giant Prince Fireball Miner Electro Wizard Magic Archer
Prince
Giant Dark Prince Miner Electro Wizard Magic Archer
Miner
Giant Mega Minion Fireball Dark Prince Prince Electro Wizard Magic Archer
Electro Wizard
Fireball Giant Dark Prince Prince Miner Magic Archer
Magic Archer
Fireball Giant Dark Prince Prince Miner Electro Wizard

Defense Synergies 0 12

Mega Minion
Dark Prince Miner Electro Wizard
Fireball
Dark Prince Miner Electro Wizard
Giant
Dark Prince
Mega Minion Fireball Prince Electro Wizard Magic Archer
Prince
Dark Prince Electro Wizard Magic Archer
Miner
Mega Minion Fireball
Electro Wizard
Mega Minion Fireball Dark Prince Prince Magic Archer
Magic Archer
Dark Prince Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Electro Wizard Magic Archer
Mega Minion Dark Prince Prince Electro Wizard
Prince Mega Minion Dark Prince Electro Wizard
Prince Mega Minion Dark Prince Electro Wizard
Fireball Dark Prince Prince
Fireball Mega Minion Dark Prince Electro Wizard Magic Archer
Mega Minion Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Prince
Dark Prince Prince Miner Electro Wizard
Electro Wizard Mega Minion Fireball Dark Prince Magic Archer
Mega Minion Fireball Electro Wizard Magic Archer
Prince Fireball Dark Prince Electro Wizard
Fireball Mega Minion Dark Prince Prince Electro Wizard Magic Archer
Prince Electro Wizard
Fireball Prince Electro Wizard
Fireball Dark Prince Prince Electro Wizard
Fireball Mega Minion Dark Prince Prince Electro Wizard Magic Archer
Mega Minion Fireball Dark Prince Electro Wizard Magic Archer
Prince Electro Wizard
Dark Prince Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Mega Minion Prince Miner Magic Archer
Dark Prince Prince Electro Wizard
Dark Prince Prince Fireball Electro Wizard
Dark Prince Prince
Fireball Electro Wizard Magic Archer
Dark Prince Prince Mega Minion Fireball Electro Wizard
Dark Prince Prince
Electro Wizard Mega Minion Fireball Dark Prince Prince Magic Archer
Mega Minion
Mega Minion Dark Prince Prince
Fireball Dark Prince Prince Electro Wizard
Dark Prince Prince Fireball
Fireball Magic Archer
Electro Wizard Mega Minion Fireball Dark Prince Prince Magic Archer
Mega Minion Fireball Dark Prince Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Miner Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Dark Prince Prince
Fireball Dark Prince Magic Archer
Fireball Mega Minion Magic Archer
Magic Archer
Fireball Magic Archer
Fireball Miner
Fireball Prince Electro Wizard
Miner Fireball Dark Prince Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Miner Magic Archer
Fireball Magic Archer
Fireball Prince Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Mega Minion Fireball Dark Prince Prince Electro Wizard Magic Archer
Fireball Miner Magic Archer
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Fireball Dark Prince Magic Archer
Mega Minion
Fireball Miner Electro Wizard Magic Archer
Fireball Prince Miner Magic Archer
Fireball Miner Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Fireball Miner Magic Archer
Fireball Electro Wizard Magic Archer
Prince
Fireball Magic Archer
Electro Wizard Fireball Dark Prince Prince Magic Archer
Fireball Mega Minion Electro Wizard Magic Archer
Fireball
Fireball Miner Mega Minion Dark Prince Prince Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Mega Minion Dark Prince Prince
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Dark Prince Prince Miner Electro Wizard Magic Archer
Prince
Fireball

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