My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Baby Dragon
Zap
Inferno Tower Dark Prince
Barbarian Barrel
Bomb Tower Inferno Tower Dark Prince
The Log
Mini P.E.K.K.A Dark Prince
Earthquake
Bomb Tower Inferno Tower
Arrows
Royal Delivery
Mega Minion Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Fireball
Mega Minion Bomb Tower Inferno Tower Baby Dragon
Poison
Mega Minion Bomb Tower Inferno Tower
Lightning
Mega Minion Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon Dark Prince
Rocket
Bomb Tower Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Inferno Tower Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Mini P.E.K.K.A Bomb Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Baby Dragon
Fireball
Mega Minion Baby Dragon Dark Prince
Mini P.E.K.K.A
Baby Dragon Dark Prince
Bomb Tower
Inferno Tower
Baby Dragon
Mega Minion Fireball Mini P.E.K.K.A Dark Prince P.E.K.K.A
Dark Prince
Fireball Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Baby Dragon

Defense Synergies 0 15

Mega Minion
Bomb Tower Inferno Tower Baby Dragon Dark Prince
Fireball
Mini P.E.K.K.A Bomb Tower Inferno Tower Dark Prince
Mini P.E.K.K.A
Fireball Bomb Tower Baby Dragon
Bomb Tower
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon
Inferno Tower
Mega Minion Fireball Baby Dragon Dark Prince
Baby Dragon
Mega Minion Mini P.E.K.K.A Bomb Tower Inferno Tower Dark Prince P.E.K.K.A
Dark Prince
Mega Minion Fireball Inferno Tower Baby Dragon
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Inferno Tower P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Bomb Tower Inferno Tower P.E.K.K.A Mega Minion Dark Prince
Mini P.E.K.K.A Bomb Tower Inferno Tower P.E.K.K.A Mega Minion Dark Prince
Fireball Mini P.E.K.K.A Bomb Tower Dark Prince P.E.K.K.A
Fireball Mega Minion Bomb Tower Baby Dragon Dark Prince
Mega Minion Inferno Tower Fireball Bomb Tower Baby Dragon
Fireball Bomb Tower Inferno Tower Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Inferno Tower Dark Prince
Mega Minion Fireball Bomb Tower Baby Dragon Dark Prince
Mega Minion Inferno Tower Fireball Baby Dragon
Mini P.E.K.K.A Bomb Tower Inferno Tower P.E.K.K.A Fireball Dark Prince
Fireball Bomb Tower Mega Minion Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomb Tower
Bomb Tower Inferno Tower Fireball Mini P.E.K.K.A P.E.K.K.A
Bomb Tower Fireball Mini P.E.K.K.A Inferno Tower Dark Prince P.E.K.K.A
Fireball Bomb Tower Mega Minion Baby Dragon Dark Prince
Bomb Tower Baby Dragon Mega Minion Fireball Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bomb Tower Inferno Tower
Dark Prince Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Inferno Tower Dark Prince P.E.K.K.A
Fireball Mega Minion Mini P.E.K.K.A Bomb Tower Baby Dragon
P.E.K.K.A Mini P.E.K.K.A Bomb Tower Inferno Tower Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Fireball Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Dark Prince
Fireball Bomb Tower Baby Dragon
Mini P.E.K.K.A Dark Prince P.E.K.K.A Mega Minion Fireball Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomb Tower Dark Prince
P.E.K.K.A Mega Minion Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon Dark Prince
Inferno Tower P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Mini P.E.K.K.A Bomb Tower Inferno Tower Dark Prince
P.E.K.K.A Fireball Dark Prince
Mini P.E.K.K.A Dark Prince P.E.K.K.A Fireball Bomb Tower Inferno Tower
Fireball Bomb Tower Baby Dragon
Inferno Tower Mega Minion Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Dark Prince P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Bomb Tower Inferno Tower Baby Dragon Dark Prince P.E.K.K.A
Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Dark Prince
Fireball Baby Dragon Dark Prince
Fireball Mega Minion Baby Dragon
Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Dark Prince
Mega Minion
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball
Fireball
P.E.K.K.A
Fireball
Fireball Dark Prince
Fireball Mega Minion Baby Dragon
Fireball
Fireball Mega Minion Mini P.E.K.K.A Baby Dragon Dark Prince
Fireball Baby Dragon
Fireball
Mega Minion Dark Prince P.E.K.K.A
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Dark Prince
P.E.K.K.A
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: