My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Valkyrie Wizard Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Fireball
Mega Minion Musketeer Wizard Witch
Poison
Mega Minion Musketeer Wizard Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Fireball Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mega Minion Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie Mega Knight
Fireball
Mega Minion Mega Knight
Mini P.E.K.K.A
Musketeer Valkyrie Wizard Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Mega Knight
Valkyrie
Musketeer Mega Minion Mini P.E.K.K.A Wizard Witch
Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Mega Minion Fireball Mini P.E.K.K.A Musketeer Wizard Witch

Defense Synergies 1 18

Mega Minion
Musketeer Valkyrie Wizard Witch Mega Knight
Fireball
Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A
Fireball Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Mega Minion Fireball Mini P.E.K.K.A Mega Knight
Valkyrie
Musketeer Mega Minion Fireball Mini P.E.K.K.A Wizard Witch
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie Mega Knight
Witch
Mega Minion Mini P.E.K.K.A Valkyrie Mega Knight
Mega Knight
Mega Minion Fireball Musketeer Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Musketeer Valkyrie Wizard
Mini P.E.K.K.A Mega Minion Musketeer Valkyrie Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Mega Minion Musketeer Valkyrie
Mini P.E.K.K.A Witch Mega Minion Musketeer Valkyrie Mega Knight
Fireball Mini P.E.K.K.A Valkyrie Mega Knight
Fireball Mega Minion Musketeer Valkyrie Mega Knight
Mega Minion Musketeer Fireball Wizard Witch
Fireball Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Valkyrie Witch Mega Minion Fireball Musketeer Wizard Mega Knight
Mega Minion Musketeer Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Fireball Musketeer Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Mini P.E.K.K.A Musketeer Valkyrie Witch
Fireball Valkyrie Mega Knight Mega Minion Musketeer Wizard Witch
Valkyrie Wizard Witch Mega Minion Fireball Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Mega Knight Fireball Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Fireball Witch
Fireball Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie Mega Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Witch Mega Knight
Fireball Wizard Musketeer Witch
Mini P.E.K.K.A Mega Minion Fireball Musketeer Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mega Minion Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Mega Minion Musketeer
Mega Knight Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Witch
Mega Knight Fireball Valkyrie
Mini P.E.K.K.A Mega Knight Fireball Valkyrie Wizard Witch
Wizard Fireball Musketeer Valkyrie Witch Mega Knight
Witch Mega Minion Fireball Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Mega Knight Mega Minion Fireball Mini P.E.K.K.A Musketeer Wizard Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Mega Minion Musketeer Witch
Musketeer Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Musketeer Wizard Mega Knight
Fireball Valkyrie Wizard Witch Mega Knight
Fireball Musketeer Mega Knight
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Valkyrie Wizard Witch Mega Knight
Mega Minion Witch
Fireball Musketeer Wizard Witch
Fireball Musketeer Wizard Witch Mega Knight
Fireball Musketeer
Fireball Musketeer Wizard Witch
Mega Minion Fireball Musketeer Wizard Witch
Mega Minion Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Musketeer Witch
Fireball Mega Minion Musketeer Wizard Witch
Fireball
Fireball Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Mega Knight
Fireball Musketeer Wizard
Fireball
Mega Minion Musketeer Mega Knight
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch Mega Knight
Fireball Wizard Mega Knight

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