My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Mega Minion Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mega Minion Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Mega Minion Hog Rider Wizard Skeleton Army
Poison
Mega Minion Wizard Skeleton Army
Lightning
Mega Minion Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mega Minion Skeleton Army Fireball Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Mega Minion Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie
Fireball
Hog Rider Mega Minion The Log
Valkyrie
Hog Rider Mega Minion Wizard
Hog Rider
Fireball Valkyrie Rage The Log Wizard
Wizard
Valkyrie Hog Rider Rage
Rage
Hog Rider Wizard
Skeleton Army
The Log
Hog Rider Fireball

Defense Synergies 1 10

Mega Minion
Valkyrie Wizard Skeleton Army The Log
Fireball
The Log Valkyrie
Valkyrie
Mega Minion Fireball Wizard The Log
Hog Rider
Wizard
Mega Minion Valkyrie Skeleton Army The Log
Rage
Skeleton Army
Mega Minion Wizard The Log
The Log
Fireball Mega Minion Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard The Log
Skeleton Army Mega Minion Valkyrie The Log
Skeleton Army Mega Minion Valkyrie
Skeleton Army Mega Minion Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Mega Minion Valkyrie
Mega Minion Fireball Wizard
Fireball Valkyrie The Log
Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Mega Minion Fireball Wizard The Log
Mega Minion Fireball Wizard
Skeleton Army Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Skeleton Army Mega Minion The Log
Skeleton Army
Skeleton Army Fireball The Log
Wizard Fireball Valkyrie Skeleton Army
Fireball Mega Minion Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Mega Minion Fireball
Valkyrie Wizard Skeleton Army Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Mega Minion Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army
Fireball Wizard
Skeleton Army Mega Minion Fireball Valkyrie
Valkyrie Skeleton Army
Mega Minion Fireball Valkyrie Skeleton Army The Log
Mega Minion Skeleton Army
Mega Minion Valkyrie
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Mega Minion Fireball Valkyrie The Log
Valkyrie Mega Minion Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Mega Minion
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Valkyrie Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball The Log
Fireball
Fireball The Log

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