My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Mega Minion Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Skeleton Army Witch
The Log
Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Mega Minion Valkyrie Wizard Goblin Barrel Skeleton Army Witch
Fireball
Mega Minion Wizard Goblin Barrel Skeleton Army Witch
Poison
Mega Minion Wizard Skeleton Army Witch
Lightning
Mega Minion Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Goblin Barrel Skeleton Army Fireball Valkyrie Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Mega Minion Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie
Fireball
Mega Minion The Log
Valkyrie
Goblin Barrel Mega Minion Wizard Witch
Wizard
Valkyrie
Goblin Barrel
Valkyrie Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Valkyrie
The Log
Fireball

Defense Synergies 1 13

Mega Minion
Valkyrie Wizard Skeleton Army Witch The Log
Fireball
The Log Valkyrie
Valkyrie
Mega Minion Fireball Wizard Witch The Log
Wizard
Mega Minion Valkyrie Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mega Minion Wizard The Log
Witch
Mega Minion Valkyrie The Log
The Log
Fireball Mega Minion Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Valkyrie Wizard The Log
Skeleton Army Mega Minion Valkyrie Witch The Log
Skeleton Army Witch Mega Minion Valkyrie
Skeleton Army Witch Mega Minion Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Mega Minion Valkyrie
Mega Minion Fireball Wizard Witch
Fireball Valkyrie The Log
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Mega Minion Fireball Wizard The Log
Mega Minion Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Wizard Witch The Log
Fireball Valkyrie Wizard Skeleton Army Mega Minion Witch The Log
Skeleton Army
Skeleton Army Fireball The Log
Wizard Fireball Valkyrie Skeleton Army Witch
Fireball Valkyrie Mega Minion Wizard Skeleton Army Witch The Log
Valkyrie Wizard Witch The Log Mega Minion Fireball
Valkyrie Wizard Skeleton Army Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Mega Minion Valkyrie Wizard The Log
Skeleton Army Valkyrie Witch The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Mega Minion Fireball Valkyrie Witch
Valkyrie Skeleton Army
Mega Minion Fireball Valkyrie Skeleton Army Witch The Log
Witch Mega Minion Skeleton Army
Mega Minion Valkyrie Witch
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Mega Minion Fireball Valkyrie The Log
Valkyrie Mega Minion Fireball Wizard Witch The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Mega Minion Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log
Fireball Valkyrie Wizard Witch The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard Witch
Mega Minion Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch
Mega Minion Fireball Wizard Witch
Mega Minion Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Witch
Fireball Mega Minion Wizard Witch
The Log Fireball
Fireball Mega Minion Valkyrie Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log
Fireball Wizard

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