My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion
Zap
Inferno Tower
Barbarian Barrel
Electro Spirit Inferno Tower Wizard
The Log
Electro Spirit
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mega Minion Wizard
Fireball
Mega Minion Inferno Tower Wizard
Poison
Mega Minion Inferno Tower Wizard
Lightning
Mega Minion Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Mega Minion Fireball Golden Knight Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Mega Minion Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Fireball Golem
Mega Minion
Electro Spirit Golem Fireball
Fireball
Golem Electro Spirit Mega Minion The Log Golden Knight
Inferno Tower
Wizard
Golem
Golem
Mega Minion Fireball Electro Spirit Wizard The Log Golden Knight
The Log
Fireball Golem
Golden Knight
Fireball Golem

Defense Synergies 3 11

Electro Spirit
Mega Minion The Log Golden Knight
Mega Minion
Electro Spirit Inferno Tower Wizard The Log Golden Knight
Fireball
The Log Inferno Tower Golden Knight
Inferno Tower
The Log Mega Minion Fireball
Wizard
Mega Minion The Log Golden Knight
Golem
The Log
Fireball Inferno Tower Electro Spirit Mega Minion Wizard Golden Knight
Golden Knight
Electro Spirit Mega Minion Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Inferno Tower Wizard The Log Golden Knight
Inferno Tower Mega Minion The Log
Inferno Tower Mega Minion
Inferno Tower Mega Minion
Fireball The Log
Fireball The Log Electro Spirit Mega Minion
Mega Minion Inferno Tower Electro Spirit Fireball Wizard
Electro Spirit Fireball Inferno Tower The Log Golden Knight
Inferno Tower
Inferno Tower
Electro Spirit Mega Minion Fireball Wizard The Log
Mega Minion Inferno Tower Fireball Wizard
Inferno Tower Fireball Wizard The Log
Fireball Wizard Electro Spirit Mega Minion The Log Golden Knight
Inferno Tower
Inferno Tower Fireball The Log
Wizard Fireball Inferno Tower
Fireball Electro Spirit Mega Minion Wizard The Log Golden Knight
Wizard The Log Electro Spirit Mega Minion Fireball
Inferno Tower
Wizard Electro Spirit Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Mega Minion Wizard The Log
Inferno Tower The Log Golden Knight
Fireball Inferno Tower The Log
Inferno Tower
Fireball Wizard Electro Spirit
Mega Minion Fireball Inferno Tower
Inferno Tower
Electro Spirit Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion
Mega Minion Inferno Tower Golden Knight
Fireball The Log
Fireball Inferno Tower Wizard Golden Knight
Wizard Fireball
Inferno Tower Electro Spirit Mega Minion Fireball The Log Golden Knight
Electro Spirit Mega Minion Fireball Inferno Tower Wizard The Log Golden Knight
Electro Spirit Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Golden Knight
Fireball The Log Golden Knight
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Electro Spirit Mega Minion
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard Golden Knight
Fireball
Fireball Wizard The Log Golden Knight
Fireball Wizard
Fireball The Log Golden Knight
Fireball
Fireball The Log
Fireball Wizard The Log Golden Knight
Fireball Wizard The Log
Fireball
Mega Minion Fireball Wizard The Log
Fireball Wizard The Log Golden Knight
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Electro Spirit Fireball Wizard
Mega Minion
Fireball The Log Wizard Golden Knight
Fireball Wizard The Log Golden Knight
Fireball The Log Golden Knight
Fireball Wizard
Electro Spirit Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard The Log
Electro Spirit Fireball
Fireball Wizard The Log
Electro Spirit Fireball
Fireball Mega Minion Wizard
The Log Fireball
Fireball Mega Minion Wizard
The Log Fireball Wizard
Fireball
Mega Minion
Electro Spirit Fireball The Log Golden Knight
Fireball
Fireball The Log Golden Knight
Fireball Wizard

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