My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Dark Prince Prince Bandit Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Prince Bandit Sparky
Giant Snowball
Mega Minion
Zap
Dark Prince Prince Bandit Sparky
Barbarian Barrel
Dark Prince Bandit Electro Wizard Sparky
The Log
Dark Prince Prince Bandit Sparky
Earthquake
Arrows
Royal Delivery
Mega Minion Dark Prince Prince Bandit Electro Wizard Sparky
Fireball
Mega Minion Bandit Electro Wizard Sparky
Poison
Mega Minion Electro Wizard Sparky
Lightning
Mega Minion Dark Prince Prince Bandit Electro Wizard Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Bandit Dark Prince Electro Wizard Giant Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Mega Minion Bandit Dark Prince

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Sparky
Giant
Mega Minion Dark Prince Prince Sparky The Log Bandit Electro Wizard
Dark Prince
Giant Prince Bandit Electro Wizard Sparky
Prince
Giant Dark Prince The Log Electro Wizard
The Log
Giant Prince Bandit Sparky
Bandit
Giant Dark Prince The Log Electro Wizard
Electro Wizard
Giant Dark Prince Prince Bandit Sparky
Sparky
Giant Mega Minion Dark Prince The Log Electro Wizard

Defense Synergies 1 14

Mega Minion
Dark Prince The Log Bandit Electro Wizard Sparky
Giant
Dark Prince
Mega Minion Prince The Log Bandit Electro Wizard
Prince
The Log Dark Prince Electro Wizard
The Log
Prince Mega Minion Dark Prince Bandit Electro Wizard Sparky
Bandit
Mega Minion Dark Prince The Log Electro Wizard
Electro Wizard
Mega Minion Dark Prince Prince The Log Bandit
Sparky
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Electro Wizard Sparky
Sparky Mega Minion Dark Prince Prince The Log Bandit Electro Wizard
Prince Sparky Mega Minion Dark Prince Bandit Electro Wizard
Prince Sparky Mega Minion Dark Prince Bandit Electro Wizard
Dark Prince Prince The Log Sparky
The Log Mega Minion Dark Prince Bandit Electro Wizard
Mega Minion Electro Wizard
The Log Bandit Electro Wizard Sparky
Sparky Prince
Dark Prince Prince Bandit Electro Wizard Sparky
Electro Wizard Mega Minion Dark Prince The Log Bandit
Mega Minion Electro Wizard
Prince Sparky Dark Prince The Log Bandit Electro Wizard
Sparky Mega Minion Dark Prince Prince The Log Electro Wizard
Sparky Prince Bandit Electro Wizard
Prince The Log Bandit Electro Wizard Sparky
Sparky Dark Prince Prince Electro Wizard
Mega Minion Dark Prince Prince The Log Bandit Electro Wizard
The Log Mega Minion Dark Prince Bandit Electro Wizard
Sparky Prince Electro Wizard
Dark Prince Prince The Log Bandit Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bandit Electro Wizard Sparky
Bandit Electro Wizard Mega Minion Prince The Log
Bandit Dark Prince Prince The Log Electro Wizard Sparky
Dark Prince Prince The Log Bandit Electro Wizard Sparky
Dark Prince Prince Bandit Sparky
Electro Wizard
Dark Prince Prince Sparky Mega Minion Bandit Electro Wizard
Dark Prince Prince Sparky
Electro Wizard Mega Minion Dark Prince Prince The Log Bandit Sparky
Mega Minion Sparky
Mega Minion Dark Prince Prince Sparky
Dark Prince Prince The Log Electro Wizard
Dark Prince Prince Bandit Sparky
Sparky
Electro Wizard Sparky Mega Minion Dark Prince Prince The Log
Mega Minion Dark Prince The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Sparky
The Log Bandit Electro Wizard
The Log Bandit Sparky
Dark Prince Prince The Log Sparky
Dark Prince The Log Sparky
Mega Minion
The Log Sparky
The Log
The Log Bandit
Prince Electro Wizard Sparky
Dark Prince Prince The Log Bandit Electro Wizard Sparky
The Log Bandit Sparky
Bandit
Prince The Log Sparky
The Log Bandit Sparky
The Log Bandit Sparky
Sparky
Sparky
Mega Minion Dark Prince Prince The Log Bandit Electro Wizard Sparky
The Log
Prince The Log Sparky
Prince The Log Sparky
The Log
The Log Dark Prince Sparky
Mega Minion
The Log Bandit Electro Wizard Sparky
Prince The Log Bandit Sparky
The Log Bandit Sparky
Electro Wizard Sparky
Electro Wizard Mega Minion
Mega Minion Sparky
The Log Bandit Sparky
Electro Wizard Sparky
Prince Sparky
The Log Sparky
Electro Wizard Dark Prince Prince Bandit
Mega Minion Electro Wizard
The Log
Mega Minion Dark Prince Prince Electro Wizard Sparky
The Log
Sparky
Mega Minion Dark Prince Prince Sparky
The Log Electro Wizard Sparky
Electro Wizard
Dark Prince Prince The Log Bandit Electro Wizard Sparky

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