My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Bowler Ice Wizard Bandit Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Bandit
Giant Snowball
Mega Minion Little Prince
Zap
Bandit Little Prince
Barbarian Barrel
Ice Wizard Bandit Little Prince
The Log
Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Mega Minion Bowler Ice Wizard Bandit Little Prince
Fireball
Mega Minion Bowler Ice Wizard Bandit Little Prince
Poison
Mega Minion Ice Wizard Little Prince
Lightning
Mega Minion Bowler Ice Wizard Bandit Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Poison Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Earthquake Ice Wizard Bandit Little Prince Poison Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mega Minion Earthquake Ice Wizard Bandit

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Giant Poison Bowler
Earthquake
Giant
Giant
Mega Minion Earthquake Poison Bowler Ice Wizard Bandit Little Prince
Poison
Giant Mega Minion Bowler
Bowler
Mega Minion Giant Poison Ice Wizard Little Prince
Ice Wizard
Giant Bowler Bandit
Bandit
Giant Ice Wizard Little Prince
Little Prince
Giant Bowler Bandit

Defense Synergies 0 10

Mega Minion
Ice Wizard Bandit
Earthquake
Ice Wizard
Giant
Poison
Ice Wizard
Bowler
Ice Wizard Bandit Little Prince
Ice Wizard
Mega Minion Earthquake Poison Bowler Bandit Little Prince
Bandit
Mega Minion Bowler Ice Wizard Little Prince
Little Prince
Bowler Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Mega Minion
Mega Minion Ice Wizard Bandit
Bowler Mega Minion Ice Wizard Bandit
Mega Minion Bowler Ice Wizard Bandit
Earthquake Poison Bowler
Bowler Mega Minion Earthquake Ice Wizard Bandit
Mega Minion Poison Ice Wizard Little Prince
Earthquake Bowler Poison Bandit
Ice Wizard
Bowler Ice Wizard Bandit Little Prince
Poison Ice Wizard Mega Minion Earthquake Bowler Bandit
Mega Minion Poison Ice Wizard
Bowler Earthquake Ice Wizard Bandit
Bowler Mega Minion Earthquake Poison
Bandit
Bowler Bandit
Poison Bowler
Mega Minion Bowler Ice Wizard Bandit Little Prince
Earthquake Poison Mega Minion Bowler Ice Wizard Bandit Little Prince
Bowler Earthquake Poison Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Bandit
Poison Bandit Mega Minion Bowler
Bandit Bowler
Bowler Bandit
Bowler Bandit
Poison Ice Wizard
Mega Minion Bowler Ice Wizard Bandit
Mega Minion Poison Bandit
Mega Minion
Mega Minion Bowler
Poison Bowler
Bowler Bandit
Bowler
Mega Minion Poison Bowler Little Prince
Poison Bowler Mega Minion Earthquake Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Bandit
Poison Bowler Ice Wizard Bandit
Earthquake Poison Bandit
Earthquake Poison
Poison Earthquake Bowler
Poison Mega Minion Ice Wizard
Earthquake Poison Bowler
Earthquake Poison Bowler Ice Wizard
Poison Bandit
Poison Bowler
Poison Earthquake Bowler Bandit
Poison
Earthquake Poison Bowler Bandit
Earthquake Poison Bandit
Earthquake Poison
Earthquake Poison Bowler Bandit
Earthquake Poison Bowler Bandit
Earthquake Poison
Mega Minion Earthquake Poison Bowler Bandit
Earthquake Poison Bowler Little Prince
Earthquake Poison Bowler
Poison
Bowler
Earthquake Poison
Earthquake Poison Bowler Ice Wizard Little Prince
Mega Minion
Poison Earthquake Bowler Ice Wizard Bandit
Poison Bowler Bandit
Poison Bandit
Poison Ice Wizard Little Prince
Mega Minion Poison
Mega Minion Bowler
Poison Earthquake Bandit
Poison
Earthquake Poison Bowler
Earthquake Bandit
Poison Mega Minion Ice Wizard
Poison Mega Minion Bowler
Earthquake Poison Bowler
Poison
Mega Minion
Poison Bowler
Poison
Poison Bowler Bandit Little Prince
Bowler

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