My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Cage Zappies Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Dark Prince
Giant Snowball
Mega Minion Zappies Wall Breakers Skeleton Army
Zap
Zappies Wall Breakers Skeleton Army Dark Prince
Barbarian Barrel
Goblin Cage Zappies Wall Breakers Skeleton Army Dark Prince
The Log
Goblin Cage Zappies Wall Breakers Skeleton Army Dark Prince
Earthquake
Goblin Cage Zappies Skeleton Army
Arrows
Zappies Wall Breakers Skeleton Army
Royal Delivery
Mega Minion Goblin Cage Zappies Wall Breakers Skeleton Army Dark Prince
Fireball
Mega Minion Goblin Cage Zappies Wall Breakers Skeleton Army
Poison
Mega Minion Goblin Cage Zappies Skeleton Army
Lightning
Mega Minion Goblin Cage Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Mega Minion Skeleton Army Void Goblin Cage Zappies Dark Prince Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Mega Minion Skeleton Army Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Goblin Cage
Wall Breakers Dark Prince
Zappies
Wall Breakers Dark Prince
Wall Breakers
Goblin Cage Zappies
Skeleton Army
Void
Dark Prince
Goblin Cage Zappies
Freeze

Defense Synergies 0 9

Mega Minion
Goblin Cage Zappies Skeleton Army Dark Prince Freeze
Goblin Cage
Mega Minion Zappies Skeleton Army
Zappies
Mega Minion Goblin Cage Skeleton Army
Wall Breakers
Skeleton Army
Mega Minion Goblin Cage Zappies Freeze
Void
Dark Prince
Mega Minion
Freeze
Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Goblin Cage Zappies Void
Skeleton Army Mega Minion Goblin Cage Zappies Dark Prince
Goblin Cage Skeleton Army Mega Minion Zappies Void Dark Prince Freeze
Goblin Cage Skeleton Army Mega Minion Zappies Dark Prince
Goblin Cage Skeleton Army Dark Prince
Skeleton Army Freeze Mega Minion Zappies Dark Prince
Mega Minion Goblin Cage Zappies Void Freeze
Goblin Cage Void
Zappies Goblin Cage Skeleton Army
Skeleton Army Zappies Dark Prince
Skeleton Army Mega Minion Zappies Dark Prince Freeze
Mega Minion Zappies
Goblin Cage Skeleton Army Zappies Dark Prince Freeze
Skeleton Army Mega Minion Goblin Cage Zappies Dark Prince Freeze
Skeleton Army Goblin Cage Zappies
Skeleton Army Goblin Cage Zappies Freeze
Goblin Cage Zappies Skeleton Army Dark Prince
Goblin Cage Mega Minion Zappies Skeleton Army Dark Prince
Goblin Cage Freeze Mega Minion Zappies Dark Prince
Goblin Cage Zappies
Skeleton Army Dark Prince Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Zappies Void Dark Prince
Void Mega Minion
Zappies Skeleton Army Goblin Cage Dark Prince
Skeleton Army Dark Prince Goblin Cage Zappies
Goblin Cage Zappies Skeleton Army Dark Prince
Zappies Freeze
Skeleton Army Dark Prince Mega Minion Goblin Cage Zappies Void
Goblin Cage Zappies Skeleton Army Dark Prince
Goblin Cage Void Freeze Mega Minion Zappies Skeleton Army Dark Prince
Mega Minion Goblin Cage Zappies Skeleton Army
Mega Minion Goblin Cage Zappies Dark Prince
Skeleton Army Goblin Cage Void Dark Prince
Skeleton Army Dark Prince Goblin Cage Zappies
Goblin Cage Zappies Skeleton Army
Zappies Skeleton Army Mega Minion Goblin Cage Dark Prince Freeze
Mega Minion Goblin Cage Zappies Dark Prince Freeze
Goblin Cage Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze
Void
Void
Void Dark Prince Freeze
Dark Prince
Mega Minion Freeze
Freeze
Void
Void
Void Dark Prince
Void
Void
Void Freeze
Freeze
Void Mega Minion Dark Prince
Void
Void
Void
Void
Void
Freeze Dark Prince
Mega Minion
Void
Void
Void
Void
Mega Minion Zappies Void Freeze
Mega Minion Void
Void
Void Zappies Freeze
Zappies Skeleton Army Void Dark Prince Freeze
Mega Minion Zappies
Freeze
Void Mega Minion Dark Prince
Void
Mega Minion Dark Prince
Zappies Freeze
Zappies Void
Void Dark Prince Freeze
Void
Void

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