My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Zappies Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Sparky
Giant Snowball
Mega Minion Hog Rider Zappies Guards Lumberjack
Zap
Zappies Guards Sparky
Barbarian Barrel
Zappies Guards Lumberjack Sparky
The Log
Hog Rider Zappies Guards Lumberjack Sparky
Earthquake
Hog Rider Zappies Guards
Arrows
Zappies Guards
Royal Delivery
Mega Minion Hog Rider Zappies Guards Lumberjack Sparky
Fireball
Mega Minion Hog Rider Zappies Lumberjack Sparky
Poison
Mega Minion Zappies Guards Sparky
Lightning
Mega Minion Lumberjack Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Guards Tornado Freeze Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Tornado Hog Rider Zappies Freeze Lumberjack Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Tornado Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Sparky
Hog Rider
Freeze Zappies Guards Tornado Lumberjack
Zappies
Hog Rider Lumberjack
Guards
Hog Rider Lumberjack
Tornado
Sparky Hog Rider Freeze
Freeze
Hog Rider Tornado
Lumberjack
Hog Rider Zappies Guards Sparky
Sparky
Tornado Mega Minion Lumberjack

Defense Synergies 1 14

Mega Minion
Zappies Guards Tornado Freeze Lumberjack Sparky
Hog Rider
Zappies
Mega Minion Guards Tornado Lumberjack
Guards
Mega Minion Zappies Lumberjack Sparky
Tornado
Sparky Mega Minion Zappies Sparky
Freeze
Mega Minion Lumberjack Sparky
Lumberjack
Mega Minion Zappies Guards Freeze
Sparky
Tornado Mega Minion Guards Tornado Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Zappies Sparky
Lumberjack Sparky Mega Minion Zappies
Tornado Lumberjack Sparky Mega Minion Zappies Freeze
Lumberjack Sparky Mega Minion Zappies Guards
Tornado Lumberjack Sparky
Tornado Freeze Mega Minion Zappies Guards Lumberjack
Mega Minion Tornado Zappies Freeze
Sparky
Zappies Sparky Tornado Lumberjack
Guards Tornado Zappies Lumberjack Sparky
Guards Mega Minion Zappies Tornado Freeze Lumberjack
Mega Minion Zappies Tornado
Lumberjack Sparky Zappies Guards Freeze
Sparky Mega Minion Zappies Guards Tornado Freeze Lumberjack
Sparky Zappies Lumberjack
Tornado Zappies Freeze Lumberjack Sparky
Sparky Zappies Tornado Lumberjack
Mega Minion Zappies Guards Tornado Lumberjack
Tornado Freeze Mega Minion Zappies Guards Lumberjack
Sparky Zappies Tornado Lumberjack
Zappies Guards Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zappies Sparky
Mega Minion Lumberjack
Zappies Guards Lumberjack Sparky
Guards Lumberjack Zappies Tornado Sparky
Zappies Guards Lumberjack Sparky
Zappies Tornado Freeze
Guards Sparky Mega Minion Zappies Lumberjack
Zappies Lumberjack Sparky
Freeze Mega Minion Zappies Tornado Sparky
Mega Minion Zappies Guards Sparky
Mega Minion Zappies Guards Lumberjack Sparky
Guards Tornado
Zappies Guards Lumberjack Sparky
Zappies Sparky
Zappies Guards Sparky Mega Minion Tornado Freeze Lumberjack
Mega Minion Zappies Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze Sparky
Tornado
Sparky
Guards Freeze Sparky
Sparky
Mega Minion Tornado Freeze
Tornado Sparky
Tornado Freeze
Tornado
Guards Tornado Lumberjack Sparky
Tornado Sparky
Tornado
Sparky
Freeze
Sparky
Sparky
Sparky
Tornado Freeze Sparky
Sparky
Mega Minion Sparky
Tornado
Sparky
Tornado
Tornado Sparky
Tornado Freeze Sparky
Mega Minion
Tornado Sparky
Tornado Sparky
Tornado Sparky
Tornado Sparky
Mega Minion Zappies Guards Freeze
Mega Minion Sparky
Sparky
Zappies Freeze Sparky
Sparky
Sparky
Zappies Guards Freeze
Mega Minion Zappies Tornado
Freeze
Mega Minion Lumberjack Sparky
Tornado Sparky
Mega Minion Sparky
Zappies Guards Tornado Freeze Sparky
Zappies Tornado
Tornado Freeze Sparky
Sparky
Sparky

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