My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Giant Skeleton Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Royal Hogs Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Giant Skeleton Skeleton King
Giant Snowball
Mega Minion Royal Hogs Skeleton King
Zap
Inferno Tower Royal Hogs Skeleton King
Barbarian Barrel
Electro Spirit Elixir Golem Inferno Tower Royal Hogs Giant Skeleton Skeleton King
The Log
Electro Spirit Elixir Golem Royal Hogs Giant Skeleton Skeleton King
Earthquake
Elixir Golem Inferno Tower Royal Hogs Skeleton King
Arrows
Electro Spirit Royal Hogs Skeleton King
Royal Delivery
Electro Spirit Mega Minion Elixir Golem Royal Hogs Giant Skeleton Skeleton King
Fireball
Mega Minion Elixir Golem Inferno Tower Royal Hogs Skeleton King
Poison
Mega Minion Elixir Golem Inferno Tower Royal Hogs Skeleton King
Lightning
Mega Minion Inferno Tower Skeleton King
Rocket
Inferno Tower Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion Elixir Golem Inferno Tower Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Mega Minion Elixir Golem Void Skeleton King Inferno Tower Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Mega Minion Elixir Golem Void

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Giant Skeleton
Mega Minion
Electro Spirit Elixir Golem Giant Skeleton
Elixir Golem
Mega Minion
Inferno Tower
Royal Hogs
Void
Giant Skeleton
Electro Spirit Mega Minion
Skeleton King

Defense Synergies 1 3

Electro Spirit
Mega Minion
Mega Minion
Electro Spirit Inferno Tower Giant Skeleton
Elixir Golem
Inferno Tower
Mega Minion Skeleton King
Royal Hogs
Void
Giant Skeleton
Mega Minion
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Inferno Tower Void
Inferno Tower Mega Minion
Inferno Tower Mega Minion Void Giant Skeleton
Inferno Tower Mega Minion Skeleton King
Giant Skeleton
Electro Spirit Mega Minion
Mega Minion Inferno Tower Electro Spirit Void
Electro Spirit Inferno Tower Void Giant Skeleton
Inferno Tower Skeleton King
Inferno Tower Giant Skeleton
Electro Spirit Mega Minion Giant Skeleton Skeleton King
Mega Minion Inferno Tower
Inferno Tower Giant Skeleton
Electro Spirit Mega Minion Skeleton King
Inferno Tower Skeleton King
Inferno Tower
Inferno Tower
Electro Spirit Mega Minion
Electro Spirit Mega Minion Giant Skeleton
Inferno Tower
Electro Spirit Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Void Giant Skeleton
Void Mega Minion
Giant Skeleton Inferno Tower
Giant Skeleton Inferno Tower
Inferno Tower Giant Skeleton
Electro Spirit
Mega Minion Inferno Tower Void Giant Skeleton
Inferno Tower Giant Skeleton
Void Giant Skeleton Electro Spirit Mega Minion Inferno Tower
Inferno Tower Mega Minion
Mega Minion Inferno Tower Giant Skeleton
Void Giant Skeleton
Giant Skeleton Inferno Tower Skeleton King
Inferno Tower Electro Spirit Mega Minion Giant Skeleton Skeleton King
Electro Spirit Mega Minion Inferno Tower Giant Skeleton Skeleton King
Electro Spirit Inferno Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Giant Skeleton
Void
Void Giant Skeleton
Void Giant Skeleton
Electro Spirit Mega Minion
Void
Void
Void
Void
Void
Void
Void Mega Minion
Void
Void Giant Skeleton
Void
Void
Void
Electro Spirit
Mega Minion
Void
Void
Void
Void
Electro Spirit Mega Minion Void
Mega Minion Void
Void
Void Electro Spirit
Giant Skeleton
Electro Spirit Void
Mega Minion
Void Mega Minion
Skeleton King
Void Giant Skeleton
Mega Minion
Electro Spirit Giant Skeleton Skeleton King
Void
Void Giant Skeleton
Void
Void

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