My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Fisherman Night Witch
Giant Snowball
Bats Mega Minion Royal Hogs Fisherman Night Witch
Zap
Bats Royal Hogs Fisherman Night Witch
Barbarian Barrel
Heal Spirit Royal Hogs Night Witch
The Log
Heal Spirit Royal Hogs Fisherman
Earthquake
Royal Hogs
Arrows
Bats Heal Spirit Royal Hogs Night Witch
Royal Delivery
Bats Heal Spirit Mega Minion Royal Hogs Fisherman Night Witch
Fireball
Mega Minion Royal Hogs Fisherman Night Witch
Poison
Bats Mega Minion Royal Hogs Fisherman Night Witch
Lightning
Mega Minion Fisherman Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Mega Minion Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Mega Minion Void Fisherman Night Witch Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Bats Mega Minion Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Royal Hogs Fisherman
Heal Spirit
Royal Hogs Mega Minion Night Witch
Mega Minion
Bats Heal Spirit
Royal Hogs
Heal Spirit Bats Lightning Fisherman
Void
Lightning
Royal Hogs
Fisherman
Bats Royal Hogs
Night Witch
Heal Spirit

Defense Synergies 0 3

Bats
Fisherman
Heal Spirit
Mega Minion
Fisherman Night Witch
Royal Hogs
Void
Lightning
Fisherman
Bats Mega Minion
Night Witch
Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Void
Bats Mega Minion Fisherman Night Witch
Fisherman Bats Mega Minion Void Lightning Night Witch
Night Witch Bats Mega Minion Fisherman
Lightning
Bats Mega Minion Night Witch
Bats Mega Minion Lightning Void Night Witch
Lightning Void
Fisherman Night Witch
Fisherman Night Witch
Bats Mega Minion Fisherman Night Witch
Mega Minion Bats Night Witch
Night Witch Bats Lightning
Bats Mega Minion Night Witch
Lightning Fisherman
Bats Fisherman Night Witch
Bats Mega Minion Fisherman Night Witch
Bats Mega Minion Fisherman
Fisherman
Bats Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Fisherman
Void Mega Minion Lightning Fisherman
Bats Lightning Fisherman
Lightning Bats Fisherman Night Witch
Fisherman Night Witch
Bats
Bats Mega Minion Void Lightning Night Witch
Fisherman
Void Lightning Bats Mega Minion
Mega Minion
Bats Mega Minion
Lightning Void
Lightning Night Witch
Bats Mega Minion Lightning Fisherman Night Witch
Bats Mega Minion
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void Fisherman
Lightning Void
Lightning Void
Bats Mega Minion
Lightning
Void Lightning Fisherman
Lightning Bats Void Fisherman Night Witch
Void Lightning Fisherman
Void Lightning
Lightning Void Fisherman
Lightning Void Fisherman
Lightning Fisherman
Lightning
Lightning
Lightning
Bats Lightning Fisherman Night Witch
Void Lightning Mega Minion Fisherman
Lightning Void
Lightning Void Night Witch
Lightning Void
Void Lightning Fisherman
Lightning Void
Mega Minion Fisherman
Void Lightning Fisherman
Void Lightning Fisherman
Void Lightning Fisherman
Lightning Bats Void Night Witch
Lightning Bats Mega Minion Void
Lightning Mega Minion Void Night Witch
Void Lightning Night Witch
Void Lightning
Lightning
Lightning Bats Void Night Witch
Lightning Mega Minion
Void Lightning Mega Minion
Lightning
Void Lightning
Mega Minion
Bats Lightning
Bats Void Lightning
Void Lightning
Lightning Void
Void

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