My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Wizard Witch P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Musketeer Witch Little Prince
Zap
Witch Little Prince
Barbarian Barrel
Musketeer Valkyrie Wizard Witch Little Prince
The Log
Mini P.E.K.K.A Musketeer Witch Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch P.E.K.K.A Little Prince
Fireball
Mega Minion Musketeer Wizard Witch Little Prince
Poison
Mega Minion Musketeer Wizard Witch Little Prince
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch Little Prince
Rocket
Musketeer Valkyrie Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Little Prince Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Little Prince Mini P.E.K.K.A Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie
Mini P.E.K.K.A
Musketeer Valkyrie Wizard Little Prince
Musketeer
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Mega Minion Mini P.E.K.K.A Wizard Witch P.E.K.K.A Little Prince
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Musketeer Valkyrie Wizard Witch
Little Prince
Mini P.E.K.K.A Valkyrie

Defense Synergies 1 14

Mega Minion
Musketeer Valkyrie Wizard Witch
Mini P.E.K.K.A
Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Mega Minion Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Mega Minion Mini P.E.K.K.A Wizard Witch P.E.K.K.A Little Prince
Wizard
Mega Minion Mini P.E.K.K.A Valkyrie P.E.K.K.A
Witch
Mega Minion Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Musketeer Valkyrie Wizard
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Minion Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch P.E.K.K.A Mega Minion Musketeer Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Mega Minion Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mega Minion Musketeer Valkyrie
Mega Minion Musketeer Wizard Witch Little Prince
Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Little Prince
Valkyrie Witch Mega Minion Musketeer Wizard
Mega Minion Musketeer Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Mega Minion Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Mega Minion Musketeer Valkyrie Wizard Witch Little Prince
Valkyrie Wizard Witch Mega Minion Musketeer Little Prince
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Wizard Mini P.E.K.K.A Musketeer Witch P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Wizard Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Mega Minion Musketeer Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Mega Minion Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Witch
Wizard Musketeer Valkyrie Witch
Witch Mega Minion Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A Little Prince
Valkyrie Mega Minion Mini P.E.K.K.A Musketeer Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer
Musketeer Valkyrie
Wizard Valkyrie
Wizard Mega Minion Musketeer Witch
Musketeer Wizard Witch
Wizard
Wizard
Mini P.E.K.K.A Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Musketeer
Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Musketeer Wizard
Valkyrie Wizard Witch Little Prince
Musketeer
Wizard
Musketeer
Musketeer
Valkyrie Wizard Witch Little Prince
Mega Minion Witch
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer
Musketeer Wizard Witch Little Prince
Mega Minion Musketeer Wizard Witch
Mega Minion Mini P.E.K.K.A
Musketeer Wizard
P.E.K.K.A
Wizard
Musketeer Witch
Mega Minion Musketeer Wizard Witch
Mega Minion Mini P.E.K.K.A Musketeer Valkyrie Wizard
Musketeer Wizard
Mega Minion Musketeer P.E.K.K.A
Musketeer Witch
Musketeer Witch
Musketeer Witch Little Prince

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