My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Three Musketeers Prince Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Prince Fisherman
Giant Snowball
Mega Minion Musketeer Three Musketeers Fisherman
Zap
Three Musketeers Prince Fisherman
Barbarian Barrel
Musketeer Three Musketeers
The Log
Musketeer Three Musketeers Prince Fisherman
Earthquake
Arrows
Royal Delivery
Mega Minion Musketeer Three Musketeers Prince Fisherman
Fireball
Mega Minion Musketeer Three Musketeers Fisherman
Poison
Mega Minion Musketeer Three Musketeers Fisherman
Lightning
Mega Minion Musketeer Three Musketeers Prince Fisherman
Rocket
Musketeer Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Prince Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Void Fisherman Musketeer Prince Goblin Machine Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Void Fisherman Musketeer

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Musketeer
Prince Fisherman
Rocket
Three Musketeers
Void
Prince
Musketeer
Fisherman
Musketeer
Goblin Machine

Defense Synergies 0 4

Mega Minion
Musketeer Fisherman
Musketeer
Mega Minion Fisherman
Rocket
Three Musketeers
Void
Prince
Fisherman
Fisherman
Mega Minion Musketeer Prince
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Musketeer Void
Mega Minion Musketeer Three Musketeers Prince Fisherman
Rocket Three Musketeers Prince Fisherman Mega Minion Musketeer Void
Three Musketeers Prince Mega Minion Musketeer Fisherman
Rocket Prince
Mega Minion Musketeer
Mega Minion Musketeer Rocket Three Musketeers Void
Rocket Musketeer Void
Three Musketeers Musketeer Prince Fisherman
Musketeer Prince Fisherman
Mega Minion Musketeer Fisherman
Mega Minion Musketeer Three Musketeers
Prince Musketeer Rocket Three Musketeers
Rocket Three Musketeers Mega Minion Prince
Three Musketeers Prince
Rocket Three Musketeers Prince Fisherman
Three Musketeers Musketeer Prince Fisherman
Mega Minion Musketeer Three Musketeers Prince Fisherman
Mega Minion Musketeer Fisherman
Musketeer Three Musketeers Prince Fisherman
Musketeer Prince Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Prince Fisherman
Void Mega Minion Musketeer Rocket Prince Fisherman
Musketeer Rocket Prince Fisherman
Rocket Prince Musketeer Fisherman
Musketeer Three Musketeers Prince Fisherman
Rocket Musketeer Three Musketeers
Rocket Prince Mega Minion Musketeer Void
Prince Fisherman
Rocket Void Mega Minion Prince
Mega Minion Musketeer Three Musketeers
Mega Minion Musketeer Prince
Rocket Void Prince
Rocket Prince Three Musketeers
Musketeer Three Musketeers
Mega Minion Musketeer Rocket Three Musketeers Prince Fisherman
Mega Minion Musketeer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Rocket
Void Musketeer Fisherman
Rocket Void
Musketeer Rocket Void Prince
Rocket
Mega Minion Musketeer Rocket Goblin Machine
Musketeer
Void Fisherman
Rocket Musketeer Three Musketeers Void Prince Fisherman
Rocket Void Musketeer Prince Fisherman Goblin Machine
Void Musketeer Rocket
Rocket Musketeer Three Musketeers Void Fisherman
Musketeer Rocket Void Fisherman
Musketeer Prince Fisherman
Rocket Musketeer Three Musketeers
Musketeer Rocket Three Musketeers
Rocket Three Musketeers
Rocket Fisherman
Rocket Void Mega Minion Musketeer Three Musketeers Prince Fisherman Goblin Machine
Rocket Void Goblin Machine
Rocket Musketeer Void Prince
Rocket Void
Rocket Void Musketeer Prince Fisherman
Rocket Musketeer Void
Goblin Machine
Mega Minion Fisherman
Void Musketeer Fisherman
Void Musketeer Prince Fisherman
Rocket Void Musketeer Fisherman
Musketeer Void
Rocket Mega Minion Musketeer Void
Mega Minion Void
Void Musketeer Rocket
Rocket Void
Prince
Rocket
Musketeer Rocket Void Prince
Rocket Mega Minion Musketeer Three Musketeers
Void Mega Minion Musketeer Rocket Three Musketeers Prince
Musketeer
Rocket Void
Mega Minion Musketeer Three Musketeers Prince
Musketeer Rocket
Musketeer Rocket Void
Void Musketeer Rocket Prince
Prince
Rocket Void
Void

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