My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Mega Minion Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Battle Healer Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Mega Minion
Zap
Bats Goblin Giant
Barbarian Barrel
Royal Recruits Electro Wizard
The Log
Royal Recruits
Earthquake
Arrows
Bats Royal Recruits
Royal Delivery
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Fireball
Mega Minion Battle Healer Electro Wizard
Poison
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Lightning
Mega Minion Battle Healer Electro Wizard
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mega Minion Battle Healer Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mega Minion Battle Healer Electro Wizard Lightning Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Mega Minion Battle Healer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Mega Minion Battle Healer Rage Goblin Giant
Royal Recruits
Bats Battle Healer Electro Wizard
Mega Minion
Goblin Giant Bats Battle Healer
Battle Healer
Rage Bats Royal Recruits Mega Minion Goblin Giant Electro Wizard
Rage
Battle Healer Bats Goblin Giant Electro Wizard
Lightning
Goblin Giant
Goblin Giant
Mega Minion Bats Battle Healer Rage Lightning Electro Wizard
Electro Wizard
Royal Recruits Battle Healer Rage Goblin Giant

Defense Synergies 0 8

Bats
Royal Recruits Battle Healer Goblin Giant Electro Wizard
Royal Recruits
Bats Mega Minion
Mega Minion
Royal Recruits Electro Wizard
Battle Healer
Bats Electro Wizard
Rage
Lightning
Goblin Giant
Bats Electro Wizard
Electro Wizard
Bats Mega Minion Battle Healer Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Mega Minion Goblin Giant Electro Wizard
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Bats Royal Recruits Mega Minion Lightning Electro Wizard
Royal Recruits Bats Mega Minion Electro Wizard
Lightning Royal Recruits Battle Healer
Bats Mega Minion Electro Wizard
Bats Mega Minion Lightning Electro Wizard
Lightning Royal Recruits Battle Healer Goblin Giant Electro Wizard
Royal Recruits
Royal Recruits Battle Healer Electro Wizard
Bats Electro Wizard Royal Recruits Mega Minion Goblin Giant
Mega Minion Bats Electro Wizard
Royal Recruits Bats Battle Healer Lightning Electro Wizard
Bats Royal Recruits Mega Minion Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Lightning Electro Wizard
Bats Royal Recruits Electro Wizard
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Bats Battle Healer Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Electro Wizard
Electro Wizard Mega Minion Battle Healer Lightning
Royal Recruits Bats Battle Healer Lightning Goblin Giant Electro Wizard
Royal Recruits Lightning Bats Battle Healer Goblin Giant Electro Wizard
Royal Recruits Battle Healer Goblin Giant
Bats Goblin Giant Electro Wizard
Royal Recruits Bats Mega Minion Battle Healer Lightning Goblin Giant Electro Wizard
Royal Recruits Battle Healer Goblin Giant
Royal Recruits Lightning Electro Wizard Bats Mega Minion
Royal Recruits Mega Minion Goblin Giant
Bats Royal Recruits Mega Minion
Royal Recruits Lightning Goblin Giant Electro Wizard
Royal Recruits Lightning Goblin Giant
Royal Recruits
Royal Recruits Electro Wizard Bats Mega Minion Battle Healer Lightning Goblin Giant
Bats Royal Recruits Mega Minion Battle Healer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Electro Wizard
Lightning Goblin Giant
Lightning Royal Recruits
Bats Mega Minion Goblin Giant
Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Royal Recruits Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits
Lightning
Bats Lightning
Lightning Mega Minion Electro Wizard
Lightning
Lightning
Lightning
Lightning
Lightning Royal Recruits
Mega Minion
Lightning Electro Wizard
Lightning
Lightning
Lightning Bats Electro Wizard
Lightning Electro Wizard Bats Mega Minion
Lightning Mega Minion
Lightning
Lightning Electro Wizard
Lightning
Lightning Electro Wizard Bats Royal Recruits
Lightning Mega Minion Electro Wizard
Lightning Mega Minion Electro Wizard
Lightning
Lightning
Royal Recruits Mega Minion
Bats Royal Recruits Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Royal Recruits Goblin Giant Electro Wizard
Lightning

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