My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Valkyrie Dark Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Heal Spirit Valkyrie Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion
Zap
Dark Prince Goblin Giant
Barbarian Barrel
Rascals Heal Spirit Valkyrie Dark Prince Ice Wizard
The Log
Rascals Heal Spirit Dark Prince
Earthquake
Arrows
Rascals Heal Spirit
Royal Delivery
Rascals Heal Spirit Mega Minion Valkyrie Dark Prince Ice Wizard
Fireball
Rascals Mega Minion Ice Wizard
Poison
Rascals Mega Minion Ice Wizard
Lightning
Mega Minion Valkyrie Dark Prince Ice Wizard
Rocket
Rascals Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Minion Valkyrie Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Mega Minion Earthquake Ice Wizard Valkyrie Dark Prince Rascals Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Mega Minion Earthquake Ice Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Mega Minion Dark Prince
Heal Spirit
Mega Minion Valkyrie Dark Prince Goblin Giant
Mega Minion
Goblin Giant Rascals Heal Spirit Valkyrie
Earthquake
Dark Prince Goblin Giant
Valkyrie
Heal Spirit Mega Minion Dark Prince
Dark Prince
Rascals Heal Spirit Earthquake Valkyrie Goblin Giant Ice Wizard
Goblin Giant
Mega Minion Heal Spirit Earthquake Dark Prince Ice Wizard
Ice Wizard
Dark Prince Goblin Giant

Defense Synergies 0 6

Rascals
Heal Spirit
Mega Minion
Valkyrie Dark Prince Ice Wizard
Earthquake
Ice Wizard
Valkyrie
Mega Minion Ice Wizard
Dark Prince
Mega Minion Ice Wizard
Goblin Giant
Ice Wizard
Mega Minion Earthquake Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mega Minion Valkyrie Goblin Giant
Rascals Mega Minion Valkyrie Dark Prince Ice Wizard
Rascals Mega Minion Valkyrie Dark Prince Ice Wizard
Rascals Mega Minion Valkyrie Dark Prince Ice Wizard
Earthquake Valkyrie Dark Prince
Rascals Mega Minion Earthquake Valkyrie Dark Prince Ice Wizard
Mega Minion Rascals Ice Wizard
Earthquake Rascals Valkyrie Goblin Giant
Rascals Ice Wizard
Rascals Valkyrie Dark Prince Ice Wizard
Valkyrie Ice Wizard Rascals Mega Minion Earthquake Dark Prince Goblin Giant
Mega Minion Rascals Ice Wizard
Rascals Earthquake Valkyrie Dark Prince Ice Wizard
Valkyrie Rascals Mega Minion Earthquake Dark Prince
Rascals
Rascals
Rascals Valkyrie Dark Prince
Rascals Mega Minion Valkyrie Dark Prince Ice Wizard
Earthquake Valkyrie Rascals Mega Minion Dark Prince Ice Wizard
Rascals Valkyrie Dark Prince Earthquake Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Dark Prince
Mega Minion Valkyrie
Rascals Valkyrie Dark Prince Goblin Giant
Valkyrie Dark Prince Rascals Goblin Giant
Rascals Valkyrie Dark Prince Goblin Giant
Rascals Goblin Giant Ice Wizard
Rascals Dark Prince Mega Minion Valkyrie Goblin Giant Ice Wizard
Rascals Valkyrie Dark Prince Goblin Giant
Mega Minion Valkyrie Dark Prince
Mega Minion Goblin Giant
Rascals Mega Minion Valkyrie Dark Prince
Valkyrie Dark Prince Goblin Giant
Rascals Dark Prince Valkyrie Goblin Giant
Rascals Valkyrie
Rascals Mega Minion Valkyrie Dark Prince Goblin Giant
Valkyrie Rascals Mega Minion Earthquake Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rascals Valkyrie
Ice Wizard
Earthquake Goblin Giant
Earthquake Rascals Valkyrie Dark Prince
Earthquake Valkyrie Dark Prince
Mega Minion Goblin Giant Ice Wizard
Earthquake
Earthquake Ice Wizard
Earthquake Valkyrie Dark Prince
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Mega Minion Earthquake Dark Prince
Earthquake Valkyrie
Earthquake
Earthquake
Earthquake Valkyrie Dark Prince Ice Wizard
Mega Minion
Earthquake Ice Wizard
Ice Wizard
Mega Minion
Mega Minion
Earthquake
Earthquake
Earthquake Dark Prince
Mega Minion Ice Wizard
Rascals Mega Minion Valkyrie Dark Prince
Earthquake
Mega Minion Dark Prince
Rascals
Dark Prince Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: