My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Musketeer Valkyrie Balloon Electro Dragon Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Mega Minion Musketeer Balloon Electro Dragon Lumberjack
Zap
Balloon
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Lumberjack
The Log
Elixir Golem Musketeer Lumberjack
Earthquake
Elixir Golem
Arrows
Royal Delivery
Mega Minion Elixir Golem Musketeer Valkyrie Balloon Electro Dragon Lumberjack
Fireball
Mega Minion Elixir Golem Musketeer Balloon Electro Dragon Lumberjack
Poison
Mega Minion Elixir Golem Musketeer Balloon Electro Dragon
Lightning
Mega Minion Musketeer Valkyrie Balloon Electro Dragon Lumberjack
Rocket
Musketeer Valkyrie Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Elixir Golem Musketeer Valkyrie Lumberjack Golden Knight Balloon Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Elixir Golem Musketeer Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Elixir Golem Valkyrie Balloon
Elixir Golem
Mega Minion Musketeer Balloon Electro Dragon Lumberjack
Musketeer
Valkyrie Elixir Golem Balloon Electro Dragon Lumberjack
Valkyrie
Musketeer Balloon Lumberjack Mega Minion Electro Dragon
Balloon
Valkyrie Lumberjack Mega Minion Elixir Golem Musketeer Electro Dragon Golden Knight
Electro Dragon
Elixir Golem Musketeer Valkyrie Balloon
Lumberjack
Valkyrie Balloon Elixir Golem Musketeer
Golden Knight
Balloon

Defense Synergies 2 8

Mega Minion
Musketeer Valkyrie Lumberjack Golden Knight
Elixir Golem
Musketeer
Valkyrie Lumberjack Mega Minion Golden Knight
Valkyrie
Musketeer Mega Minion Electro Dragon Lumberjack
Balloon
Electro Dragon
Valkyrie Lumberjack
Lumberjack
Musketeer Mega Minion Valkyrie Electro Dragon
Golden Knight
Mega Minion Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer Valkyrie Electro Dragon Golden Knight
Lumberjack Mega Minion Musketeer Valkyrie Electro Dragon
Lumberjack Mega Minion Musketeer Valkyrie Electro Dragon
Lumberjack Mega Minion Musketeer Valkyrie Electro Dragon
Valkyrie Lumberjack
Mega Minion Musketeer Valkyrie Electro Dragon Lumberjack
Mega Minion Musketeer Electro Dragon
Musketeer Valkyrie Electro Dragon Golden Knight
Musketeer Lumberjack
Musketeer Valkyrie Lumberjack
Valkyrie Mega Minion Musketeer Electro Dragon Lumberjack
Mega Minion Musketeer Electro Dragon
Lumberjack Musketeer Valkyrie Electro Dragon
Valkyrie Mega Minion Electro Dragon Lumberjack Golden Knight
Lumberjack
Lumberjack
Musketeer Valkyrie Electro Dragon Lumberjack
Mega Minion Musketeer Valkyrie Electro Dragon Lumberjack Golden Knight
Valkyrie Mega Minion Musketeer Electro Dragon Lumberjack
Musketeer Lumberjack
Valkyrie Musketeer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Mega Minion Musketeer Valkyrie Electro Dragon Lumberjack
Lumberjack Musketeer Valkyrie Electro Dragon Golden Knight
Valkyrie Lumberjack Musketeer
Musketeer Valkyrie Lumberjack
Musketeer Electro Dragon
Mega Minion Musketeer Valkyrie Lumberjack
Valkyrie Lumberjack
Electro Dragon Mega Minion Valkyrie
Mega Minion Musketeer
Mega Minion Musketeer Valkyrie Electro Dragon Lumberjack Golden Knight
Valkyrie
Valkyrie Lumberjack Golden Knight
Musketeer Valkyrie Electro Dragon
Electro Dragon Mega Minion Musketeer Valkyrie Lumberjack Golden Knight
Valkyrie Mega Minion Musketeer Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Electro Dragon Golden Knight
Musketeer Electro Dragon Golden Knight
Electro Dragon
Musketeer Valkyrie
Valkyrie
Mega Minion Musketeer Electro Dragon
Musketeer
Electro Dragon
Electro Dragon Golden Knight
Musketeer Electro Dragon Lumberjack
Musketeer Valkyrie Electro Dragon Golden Knight
Musketeer Electro Dragon
Musketeer Golden Knight
Musketeer Electro Dragon
Musketeer
Musketeer Electro Dragon Golden Knight
Musketeer Electro Dragon
Mega Minion Musketeer Electro Dragon
Valkyrie Electro Dragon Golden Knight
Musketeer
Musketeer
Musketeer Electro Dragon
Valkyrie Electro Dragon
Mega Minion
Musketeer Electro Dragon Golden Knight
Musketeer Electro Dragon Golden Knight
Musketeer Golden Knight
Musketeer Electro Dragon
Electro Dragon Mega Minion Musketeer
Mega Minion
Musketeer Electro Dragon
Electro Dragon
Musketeer Electro Dragon
Mega Minion Musketeer Electro Dragon
Mega Minion Musketeer Valkyrie Electro Dragon Lumberjack
Musketeer Electro Dragon
Mega Minion Musketeer Electro Dragon
Electro Dragon Musketeer Golden Knight
Musketeer Electro Dragon
Electro Dragon Musketeer Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: