My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton
Giant Snowball
Three Musketeers Witch
Zap
Three Musketeers Witch
Barbarian Barrel
Three Musketeers Witch Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Three Musketeers Witch Giant Skeleton
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Three Musketeers Witch Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Three Musketeers Witch Electro Wizard
Poison
Three Musketeers Witch Electro Wizard
Lightning
Mini P.E.K.K.A Three Musketeers Witch Electro Wizard
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Electro Wizard Witch Giant Skeleton Lightning P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Mini P.E.K.K.A Electro Wizard Witch Giant Skeleton

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Skeleton Lightning Electro Wizard Mega Knight
Three Musketeers
Witch
Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton
Mini P.E.K.K.A Witch Lightning Electro Wizard
Lightning
Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A
Electro Wizard Witch
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 1 7

Mini P.E.K.K.A
Electro Wizard Witch
Three Musketeers
Witch
Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Witch Electro Wizard
Lightning
P.E.K.K.A
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch Giant Skeleton P.E.K.K.A Mega Knight
Mega Knight
Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Witch Electro Wizard Mega Knight
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Mega Knight Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A Electro Wizard Mega Knight
Lightning Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Three Musketeers Lightning Electro Wizard Witch
Lightning Giant Skeleton P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Three Musketeers Witch P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Giant Skeleton Mega Knight
Three Musketeers Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Three Musketeers Witch Giant Skeleton Lightning Electro Wizard
Three Musketeers Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Electro Wizard Mega Knight
Mini P.E.K.K.A Three Musketeers Lightning P.E.K.K.A Electro Wizard Mega Knight
Three Musketeers Mega Knight Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Mega Knight Three Musketeers Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Three Musketeers Electro Wizard
Mega Knight Mini P.E.K.K.A Witch Giant Skeleton P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Lightning Mega Knight
Giant Skeleton P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Lightning Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A Mega Knight Electro Wizard
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Three Musketeers Witch Mega Knight
Three Musketeers Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Mega Knight
Giant Skeleton Lightning P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Witch
Witch P.E.K.K.A Three Musketeers
P.E.K.K.A Mega Knight Mini P.E.K.K.A Witch Giant Skeleton
Lightning P.E.K.K.A Mega Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A Mega Knight Three Musketeers Witch
Three Musketeers Witch Mega Knight
Witch Electro Wizard Mini P.E.K.K.A Three Musketeers Giant Skeleton Lightning P.E.K.K.A
Mega Knight Mini P.E.K.K.A Witch Giant Skeleton P.E.K.K.A Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Mega Knight
Witch
Witch
Lightning
Lightning
Lightning Mini P.E.K.K.A Three Musketeers Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Three Musketeers
Lightning
Lightning
Lightning Three Musketeers Witch
Lightning Three Musketeers Mega Knight
Lightning Three Musketeers
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Three Musketeers Electro Wizard Mega Knight
Lightning Witch Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning
Lightning
Lightning
Witch Mega Knight
Witch
Witch Lightning Electro Wizard
Lightning Witch Mega Knight
Lightning
Lightning Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning Mini P.E.K.K.A
Lightning Mega Knight
Lightning Electro Wizard
P.E.K.K.A Giant Skeleton Mega Knight
Lightning
Lightning Electro Wizard Witch
Lightning Three Musketeers Witch Electro Wizard
Lightning Mini P.E.K.K.A Three Musketeers Electro Wizard Mega Knight
Lightning
Lightning Giant Skeleton
Three Musketeers P.E.K.K.A Mega Knight
Witch Giant Skeleton Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Giant Skeleton Electro Wizard Mega Knight
P.E.K.K.A
Lightning Mega Knight

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