My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Royal Ghost Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Prince Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Prince Royal Ghost Electro Wizard Inferno Dragon
Fireball
Baby Dragon Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Prince Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Mini P.E.K.K.A Baby Dragon Electro Wizard Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Royal Ghost Mini P.E.K.K.A Baby Dragon

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Baby Dragon The Log Electro Wizard Mega Knight
Baby Dragon
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon Mega Knight
Prince
Mega Knight Baby Dragon The Log Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Prince Mega Knight
Royal Ghost
Prince Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Baby Dragon Prince Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Prince Inferno Dragon Mini P.E.K.K.A Baby Dragon The Log Royal Ghost Electro Wizard

Defense Synergies 3 16

Mini P.E.K.K.A
The Log Electro Wizard Baby Dragon Royal Ghost
Baby Dragon
Mini P.E.K.K.A Prince The Log Inferno Dragon Mega Knight
Prince
The Log Baby Dragon Electro Wizard
The Log
Mini P.E.K.K.A Prince Baby Dragon Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Royal Ghost
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Prince The Log Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight
Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Inferno Dragon Prince The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Mega Knight Electro Wizard Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon Electro Wizard Mega Knight
Mini P.E.K.K.A Prince The Log Mega Knight
The Log Baby Dragon Royal Ghost Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Baby Dragon
Baby Dragon The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Dragon Prince
Mini P.E.K.K.A Prince Royal Ghost Electro Wizard Mega Knight
Electro Wizard Baby Dragon The Log Royal Ghost Mega Knight
Inferno Dragon Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Mega Knight The Log Electro Wizard
Mega Knight Mini P.E.K.K.A Baby Dragon Prince The Log Royal Ghost Electro Wizard
Mini P.E.K.K.A Inferno Dragon Prince Electro Wizard Mega Knight
Mini P.E.K.K.A Prince The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Prince Electro Wizard
Mega Knight Baby Dragon Prince The Log Royal Ghost Electro Wizard
Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon Mega Knight
Mini P.E.K.K.A Prince Electro Wizard Inferno Dragon
Royal Ghost Mega Knight Mini P.E.K.K.A Baby Dragon Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Prince Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A Baby Dragon Prince The Log Royal Ghost Inferno Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Prince Inferno Dragon Mega Knight
Baby Dragon Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Mega Knight Prince Inferno Dragon
Electro Wizard Mega Knight Mini P.E.K.K.A Baby Dragon Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Prince
Mega Knight Prince The Log Electro Wizard
Mini P.E.K.K.A Prince Mega Knight
Baby Dragon Mega Knight
Electro Wizard Mini P.E.K.K.A Baby Dragon Prince The Log Inferno Dragon
Mega Knight Mini P.E.K.K.A Baby Dragon The Log Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log Royal Ghost
Baby Dragon The Log Royal Ghost Electro Wizard
Baby Dragon The Log
Prince The Log
Baby Dragon The Log Mega Knight
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A Prince Electro Wizard
Prince The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon Prince The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince The Log Electro Wizard Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon Prince The Log Mega Knight
Prince The Log
Baby Dragon The Log
The Log Baby Dragon Mega Knight
Inferno Dragon
The Log Baby Dragon Royal Ghost Electro Wizard
Baby Dragon Prince The Log Mega Knight
Baby Dragon The Log
Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
Prince Mega Knight
The Log
Electro Wizard Prince
Baby Dragon Electro Wizard
The Log
Mini P.E.K.K.A Baby Dragon Prince Electro Wizard Mega Knight
The Log Baby Dragon
Prince Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon Prince The Log Royal Ghost Electro Wizard Mega Knight
Prince Inferno Dragon
Mega Knight

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