My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince P.E.K.K.A Princess Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Princess Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Princess
Zap
Goblin Barrel Skeleton Army Prince Princess
Barbarian Barrel
Goblin Barrel Skeleton Army Princess
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince Princess
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Prince P.E.K.K.A Princess
Fireball
Goblin Barrel Skeleton Army Princess
Poison
Skeleton Army Princess
Lightning
Mini P.E.K.K.A Prince Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Princess Mini P.E.K.K.A Prince Archer Queen P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Princess Mega Knight
Goblin Barrel
Prince Skeleton Army P.E.K.K.A Princess Mega Knight
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Mega Knight Princess
P.E.K.K.A
Goblin Barrel Princess Archer Queen
Princess
Mini P.E.K.K.A Goblin Barrel Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Mini P.E.K.K.A Goblin Barrel Princess Archer Queen
Archer Queen
P.E.K.K.A Mega Knight

Defense Synergies 0 7

Mini P.E.K.K.A
Skeleton Army Princess
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Prince Princess Archer Queen
Prince
Skeleton Army
P.E.K.K.A
Princess
Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Mega Knight
Princess
Archer Queen
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Princess Mega Knight
Skeleton Army Mega Knight
Princess
P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince Princess Archer Queen
Skeleton Army Mini P.E.K.K.A Prince Mega Knight
Skeleton Army Princess Mega Knight
Princess
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mega Knight Skeleton Army Prince
Princess Mega Knight
Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Mega Knight Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Prince P.E.K.K.A
Mini P.E.K.K.A Prince Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Mega Knight
Princess
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army Prince
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Mega Knight Prince Archer Queen
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Princess Mega Knight
Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A Archer Queen
Mega Knight Mini P.E.K.K.A P.E.K.K.A Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess
Prince
Mega Knight
Princess
Princess
Princess
Mini P.E.K.K.A Prince
Prince Princess
Princess Archer Queen
Princess
Princess
Princess Prince
Princess
Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Prince Princess Mega Knight
Princess Mega Knight
Prince Mega Knight
Princess
Prince
Princess Mega Knight
Princess
Prince Princess Mega Knight
Princess
Mini P.E.K.K.A
Mega Knight
Princess
P.E.K.K.A Prince Mega Knight
Princess
Skeleton Army Prince Princess
Princess Archer Queen
Mini P.E.K.K.A Prince Princess Mega Knight
Princess
Archer Queen
Prince P.E.K.K.A Mega Knight Archer Queen
Princess Archer Queen
Princess Archer Queen
Prince Princess Mega Knight Archer Queen
Prince P.E.K.K.A
Mega Knight

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