My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Royal Ghost Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Witch Princess
Barbarian Barrel
Goblin Barrel Witch Princess Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Goblin Barrel Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Witch Princess Royal Ghost Electro Wizard
Fireball
Goblin Barrel Witch Princess Electro Wizard
Poison
Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Princess Royal Ghost Mini P.E.K.K.A Electro Wizard Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Princess Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Princess Electro Wizard
Goblin Barrel
Princess Royal Ghost
Witch
Royal Ghost
The Log
Mini P.E.K.K.A Princess
Princess
Mini P.E.K.K.A Goblin Barrel The Log Royal Ghost
Royal Ghost
Goblin Barrel Witch Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A Royal Ghost
Goblinstein

Defense Synergies 2 11

Mini P.E.K.K.A
The Log Electro Wizard Witch Princess Royal Ghost
Goblin Barrel
Witch
Mini P.E.K.K.A The Log Royal Ghost Electro Wizard
The Log
Mini P.E.K.K.A Witch Princess Royal Ghost Electro Wizard
Princess
Mini P.E.K.K.A The Log Royal Ghost
Royal Ghost
Mini P.E.K.K.A Witch The Log Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A Witch The Log Royal Ghost
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A The Log Princess
The Log Royal Ghost Electro Wizard
Electro Wizard Witch Princess
The Log Electro Wizard
Mini P.E.K.K.A Witch Princess
Mini P.E.K.K.A Royal Ghost Electro Wizard
Witch Electro Wizard The Log Princess Royal Ghost
Witch Princess Electro Wizard
Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Witch The Log Princess Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Witch The Log Royal Ghost Electro Wizard
Witch The Log Princess Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Royal Ghost Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Royal Ghost
Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Witch
Witch Princess Electro Wizard
Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch
Witch Princess
Witch Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch The Log Princess Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Royal Ghost
The Log Princess Royal Ghost Electro Wizard
The Log
The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess Electro Wizard
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess Royal Ghost Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
Mini P.E.K.K.A
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Witch Princess
Witch Princess Electro Wizard
The Log
Mini P.E.K.K.A Princess Electro Wizard
The Log Princess
Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Royal Ghost Electro Wizard

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