My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Princess Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Witch Princess
Zap
Firecracker Goblin Barrel Witch Princess Sparky
Barbarian Barrel
Firecracker Goblin Barrel Witch Princess Electro Wizard Sparky
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Witch Princess Sparky
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch Princess
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Barrel Witch P.E.K.K.A Princess Electro Wizard Sparky
Fireball
Firecracker Goblin Barrel Witch Princess Electro Wizard Sparky
Poison
Firecracker Witch Princess Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Witch Electro Wizard Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Princess Mini P.E.K.K.A Electro Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Princess Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Princess Sparky
Mini P.E.K.K.A
Sparky Firecracker Princess Electro Wizard
Goblin Barrel
Firecracker P.E.K.K.A Princess Sparky
Witch
P.E.K.K.A
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel Witch Princess
Princess
Firecracker Mini P.E.K.K.A Goblin Barrel P.E.K.K.A Sparky
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Sparky
Sparky
Mini P.E.K.K.A Firecracker Goblin Barrel Princess Electro Wizard

Defense Synergies 1 9

Firecracker
Mini P.E.K.K.A P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Witch Princess
Goblin Barrel
Witch
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Firecracker Princess Electro Wizard
Princess
Firecracker Mini P.E.K.K.A P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Firecracker Witch P.E.K.K.A
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Sparky Firecracker Witch Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A P.E.K.K.A Princess Sparky
Firecracker Electro Wizard
Electro Wizard Firecracker Witch Princess
P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Witch P.E.K.K.A Sparky Princess
Firecracker Mini P.E.K.K.A Electro Wizard Sparky
Witch Electro Wizard Firecracker Princess
Firecracker Witch Princess Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Witch Electro Wizard
Sparky Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Sparky Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard
Firecracker Witch Electro Wizard
Witch Firecracker Princess Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Mini P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Electro Wizard Sparky
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Sparky
Firecracker Witch Princess Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Witch Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Electro Wizard Firecracker Mini P.E.K.K.A Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Witch Sparky
P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Witch Sparky
Firecracker Witch Princess Sparky
Witch Electro Wizard Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Witch P.E.K.K.A Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Sparky
Firecracker Princess Electro Wizard
Sparky
Firecracker Sparky
Firecracker Sparky
Firecracker Witch Princess
Firecracker Witch Princess Sparky
Firecracker Princess
Firecracker
Mini P.E.K.K.A Electro Wizard Sparky
Firecracker Princess Electro Wizard Sparky
Firecracker Princess
Firecracker Princess Sparky
Firecracker Princess
Princess Firecracker Sparky
Firecracker Witch Princess Sparky
Firecracker Princess Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Princess Electro Wizard Sparky
Firecracker Witch Princess
Sparky
Princess
Sparky
Firecracker Witch Princess Sparky
Witch
Firecracker Witch Princess Electro Wizard Sparky
Witch Princess Sparky
Firecracker Sparky
Firecracker Witch Princess Electro Wizard Sparky
Electro Wizard Firecracker Witch
Mini P.E.K.K.A Sparky
Sparky
Firecracker Princess Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Princess Sparky
Electro Wizard Witch Princess
Firecracker Witch Princess Electro Wizard
Firecracker Mini P.E.K.K.A Princess Electro Wizard Sparky
Firecracker Princess
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Witch Princess Electro Wizard Sparky
Firecracker Witch Princess Electro Wizard
Firecracker Witch Princess Electro Wizard Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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