My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Goblin Hut Clone
Zap
Goblin Hut Inferno Tower Clone
Barbarian Barrel
Goblin Hut Inferno Tower Clone
The Log
Mini P.E.K.K.A Goblin Hut Clone
Earthquake
Goblin Hut Inferno Tower Clone
Arrows
Goblin Hut Clone
Royal Delivery
Mini P.E.K.K.A Battle Healer Goblin Hut Clone Bowler
Fireball
Battle Healer Goblin Hut Inferno Tower Clone Bowler
Poison
Battle Healer Goblin Hut Inferno Tower Clone
Lightning
Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Bowler
Rocket
Battle Healer Goblin Hut Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Inferno Tower Rage Clone Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Clone Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Clone Mini P.E.K.K.A Battle Healer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Battle Healer Goblin Hut Rage Bowler Electro Giant
Battle Healer
Rage Mini P.E.K.K.A Goblin Hut Bowler
Goblin Hut
Mini P.E.K.K.A Battle Healer Bowler
Inferno Tower
Rage
Battle Healer Mini P.E.K.K.A
Clone
Bowler
Bowler
Mini P.E.K.K.A Battle Healer Goblin Hut Clone
Electro Giant
Mini P.E.K.K.A

Defense Synergies 0 9

Mini P.E.K.K.A
Battle Healer Goblin Hut Bowler Electro Giant
Battle Healer
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler
Goblin Hut
Mini P.E.K.K.A Battle Healer Inferno Tower Bowler
Inferno Tower
Battle Healer Goblin Hut
Rage
Clone
Bowler
Mini P.E.K.K.A Battle Healer Goblin Hut
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Hut Inferno Tower
Mini P.E.K.K.A Inferno Tower Battle Healer Goblin Hut
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler
Mini P.E.K.K.A Battle Healer Bowler
Bowler
Inferno Tower Goblin Hut
Bowler Battle Healer Inferno Tower Electro Giant
Mini P.E.K.K.A Inferno Tower Goblin Hut
Mini P.E.K.K.A Battle Healer Inferno Tower Bowler
Goblin Hut Bowler Electro Giant
Inferno Tower Goblin Hut
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler Battle Healer
Bowler Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Inferno Tower Goblin Hut
Inferno Tower Mini P.E.K.K.A Goblin Hut Bowler Electro Giant
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler
Battle Healer Goblin Hut Bowler
Battle Healer Goblin Hut Bowler
Mini P.E.K.K.A Goblin Hut Inferno Tower
Bowler Mini P.E.K.K.A Battle Healer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Bowler Electro Giant
Mini P.E.K.K.A Battle Healer Bowler
Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Bowler
Mini P.E.K.K.A Bowler Battle Healer Inferno Tower
Inferno Tower Mini P.E.K.K.A Battle Healer Goblin Hut Bowler
Electro Giant Goblin Hut
Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Bowler
Mini P.E.K.K.A Inferno Tower Battle Healer
Mini P.E.K.K.A Goblin Hut Inferno Tower
Inferno Tower Goblin Hut
Mini P.E.K.K.A Goblin Hut Inferno Tower Bowler
Bowler Electro Giant
Mini P.E.K.K.A Bowler Inferno Tower
Bowler Electro Giant
Goblin Hut Inferno Tower Electro Giant Mini P.E.K.K.A Battle Healer Bowler
Bowler Mini P.E.K.K.A Battle Healer Goblin Hut Inferno Tower Electro Giant
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Goblin Hut
Bowler
Electro Giant
Bowler
Bowler
Mini P.E.K.K.A Bowler
Bowler
Goblin Hut Bowler
Goblin Hut
Goblin Hut Bowler
Goblin Hut Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bowler Electro Giant
Bowler
Bowler
Electro Giant Bowler
Bowler
Bowler
Electro Giant
Goblin Hut Electro Giant
Mini P.E.K.K.A Bowler
Bowler
Goblin Hut
Mini P.E.K.K.A Bowler
Bowler
Electro Giant
Electro Giant Bowler
Bowler Electro Giant
Bowler

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