My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Healer Wall Breakers Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Skeleton King
Giant Snowball
Wall Breakers Guards Witch Skeleton King
Zap
Wall Breakers Guards Witch Skeleton King
Barbarian Barrel
Wall Breakers Guards Witch Skeleton King
The Log
Mini P.E.K.K.A Wall Breakers Guards Witch Skeleton King
Earthquake
Guards Witch Skeleton King
Arrows
Wall Breakers Guards Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Battle Healer Wall Breakers Guards Witch Skeleton King
Fireball
Battle Healer Wall Breakers Witch Skeleton King
Poison
Battle Healer Guards Witch Skeleton King
Lightning
Mini P.E.K.K.A Battle Healer Witch Skeleton King
Rocket
Battle Healer Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Healer Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Guards Mini P.E.K.K.A Battle Healer Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Guards Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Battle Healer The Log Mega Knight
Battle Healer
Mini P.E.K.K.A Witch
Wall Breakers
The Log Mega Knight Skeleton King
Guards
The Log
Witch
Battle Healer Mega Knight Skeleton King
The Log
Mini P.E.K.K.A Wall Breakers Guards Mega Knight
Mega Knight
Mini P.E.K.K.A Wall Breakers Witch The Log
Skeleton King
Wall Breakers Witch

Defense Synergies 1 10

Mini P.E.K.K.A
The Log Battle Healer Guards Witch
Battle Healer
Mini P.E.K.K.A Witch The Log
Wall Breakers
Guards
Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Battle Healer Guards The Log Mega Knight
The Log
Mini P.E.K.K.A Battle Healer Guards Witch Mega Knight
Mega Knight
Witch The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Battle Healer Witch The Log Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Guards Mega Knight Skeleton King
Mini P.E.K.K.A Battle Healer The Log Mega Knight
The Log Guards Mega Knight
Witch
Battle Healer The Log Mega Knight
Mini P.E.K.K.A Witch Skeleton King
Guards Mini P.E.K.K.A Battle Healer Mega Knight
Guards Witch The Log Mega Knight Skeleton King
Witch
Mini P.E.K.K.A Mega Knight Battle Healer Guards Witch The Log
Mega Knight Mini P.E.K.K.A Guards Witch The Log Skeleton King
Mini P.E.K.K.A Mega Knight Skeleton King
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mega Knight Battle Healer Guards Witch The Log
Witch The Log Battle Healer Guards Mega Knight
Mini P.E.K.K.A
Mega Knight Mini P.E.K.K.A Battle Healer Guards Witch The Log
Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Battle Healer Witch
Mini P.E.K.K.A Battle Healer The Log Mega Knight
Guards Mega Knight Mini P.E.K.K.A Battle Healer Witch The Log
Mini P.E.K.K.A Guards Mega Knight Battle Healer The Log
Mini P.E.K.K.A Battle Healer Guards Witch Mega Knight
Witch
Mini P.E.K.K.A Guards Battle Healer Witch
Mini P.E.K.K.A Mega Knight Battle Healer
Mega Knight Mini P.E.K.K.A Witch The Log
Witch Guards
Mega Knight Mini P.E.K.K.A Guards Witch
Mega Knight Guards The Log
Mini P.E.K.K.A Mega Knight Guards Witch Skeleton King
Witch Mega Knight
Guards Witch Mini P.E.K.K.A Battle Healer The Log Skeleton King
Mega Knight Mini P.E.K.K.A Battle Healer Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Mini P.E.K.K.A Guards
The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Witch
Guards Witch
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Guards Witch
Witch
The Log
Mini P.E.K.K.A Mega Knight
The Log Skeleton King
Mega Knight
Guards Witch The Log Skeleton King
Witch
Witch The Log Mega Knight
Mega Knight

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